Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/try_fixing_hosting_on_windows into lp:widelands

2015-01-21 Thread SirVer
Tino, could you try if this is still working on windows? Please test starting a single player, a scenario and a multiplayer game - ideally with a linux host. If all of this works I would be delighted and this would have been a super easy fix :). Remember the discussion we had about boost files

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/try_fixing_hosting_on_windows into lp:widelands

2015-01-21 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/try_fixing_hosting_on_windows into lp:widelands. Requested reviews: Tino (tino79) Widelands Developers (widelands-dev) Related bugs: Bug #1413326 in widelands: "Current trunk on Linux cannot join a game that is hosted on Wi

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/remove_hosting_limitation into lp:widelands

2015-01-21 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/remove_hosting_limitation into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1413331 in widelands: "Remove arbitrary limitation of players in games" https://bugs.launchpad.net/wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1412242 into lp:widelands

2015-01-25 Thread SirVer
Review: Approve The campvis version is used here: http://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/7369/src/logic/campaign_visibility.cc#L34 and references campaigns/campaigns.conf. I do not think it needs updating here, only when new campaigns are added maybe? I have a tiny n

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-01-30 Thread SirVer
I'll prioritize looking over this tomorrow. There are some changes outside of ai/ that I'd like to think through before they hit trunk. -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1374831 into lp:widelands

2015-01-30 Thread SirVer
Review: Approve Diff comments: > === modified file 'src/editor/tools/editor_info_tool.cc' > --- src/editor/tools/editor_info_tool.cc 2014-11-27 07:53:21 + > +++ src/editor/tools/editor_info_tool.cc 2015-01-30 10:42:02 + > @@ -26,6 +26,7 @@ > #include "base/i18n.h" > #include

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-01-30 Thread SirVer
Review: Needs Fixing I did a codereview now and I identified one bug in the AI: it will not work properly after loading. See code review comments. I think this is not ideal, but not critical. After the NOCOMs are removed this should be merged and a new branch should deal with the design issue.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-01-30 Thread SirVer
Review: Needs Information > Treat game entities as proper names in tutorials, campaigns and scenarios. Why? I just skimmed this so far, but Well and Bakery reads strange to me. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1406301/+merge/247513 Your team Widelands Developers is su

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1408775 into lp:widelands

2015-01-30 Thread SirVer
Review: Needs Fixing > I kept the file names in case a change would break savegames. Should be save I think - win conditions are loaded on game start and then are part of the Lua state and are therefore persisted with the savegame. If the display logic in the menus is not trying to load the fil

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-01-31 Thread SirVer
I suggest to have some more discussion about this before we change a ton of strings again. Maybe we can fix this through links to the help - once we have it? Or give game entities a small icon or different text color - nintendo does that in their modern games [1]. But I could imagine adding a

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-01-31 Thread SirVer
This is a launchpad bug, the only solution I see is to stop using launchpad translations. https://bugs.launchpad.net/launchpad/+bug/312476 Do you have a suggestion what can be done? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1406301/+merge/247513 Your team Widelands Developers i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1408775 into lp:widelands

2015-01-31 Thread SirVer
> Shall we wait until you have figured out separating this? Done. Merge request is here: https://code.launchpad.net/~widelands-dev/widelands/split_lua_table -- https://code.launchpad.net/~widelands-dev/widelands/bug-1408775/+merge/248181 Your team Widelands Developers is subscribed to branch lp:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/split_lua_table into lp:widelands

2015-01-31 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/split_lua_table into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/split_lua_table/+merge/248192 Explode scripting into smaller parts for

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-02 Thread SirVer
> But is seems that there is some mechanism that take care of NoteImmovable > messages and is not in effect for NoteShipMessages. I do not believe that is correct - if it where late_initialization would not be needed. Loading would then just be a very fast way of gaining tons of map objects. I

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-02-02 Thread SirVer
Gun: It is now the second time a community member as expressed frustrations about lost translations in a very short time. I think we have to swallow the frog and move the web translator somewhere else that can deal with fuzzy strings. Could you open a bug to suggest options, you are most well ve

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-02-03 Thread SirVer
I opened bug 1417586 and moved the discussion there. This merge request is then abandoned, right? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1406301/+merge/247513 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1406301.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-04 Thread SirVer
> Would it be possible to save&load some data? Not objects, only f.e. unordered > sets of integers? It would help much... Of course you could save state, but it won't help: We support right now that two humans start playing a game, later one of them loads it and fills the other slot with an AI.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-05 Thread SirVer
Review: Approve ship it! (see what I did there :)) -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/seafaring-ai. ___ Mailing list: htt

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-05 Thread SirVer
> BUT - I compiled trunk, run the tests and they failed on the very test. So no > regression here... not what I see - the test passes for me on trunk and hangs forever in seafaring-ai. It could be something in the new logic of re-adding the portdock to a warehouse. -- https://code.launchpad.n

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-07 Thread SirVer
Maybe try updating boost? Seems like a boost bug in what you see there. -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/seafaring-ai. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1408775 into lp:widelands

2015-02-07 Thread SirVer
Review: Approve lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1408775/+merge/248181 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1408775. ___ Mailing list: https://launchpad.net/~widelands-d

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-07 Thread SirVer
./regression_test.py -r test_rip_first_port_with_worker -r searches for the given regular expression in the test name (combination of map + lua file). -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271 Your team Widelands Developers is subscribed to branch lp:~wi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands

2015-02-08 Thread SirVer
When testing, make sure to use the empire since it is the only tribe that already has more than one road graphic. -- https://code.launchpad.net/~widelands-dev/widelands/busy_roads_for_buildings/+merge/249013 Your team Widelands Developers is requested to review the proposed merge of lp:~wideland

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands

2015-02-08 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #992598 in widelands: "Improve road visibility for the color-blind" https://bugs.launchpad.net/widelands/+

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands

2015-02-08 Thread SirVer
> LGTM. We had discussed different road textures for different terrains though > rather than using them at random. Maybe something for another branch? thanks for the review! I know that this has been discussed too, but it is distinct from the feature I added here. I hope that with this merge req

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-09 Thread SirVer
Have you tried (temporarily)reverting the change that recreates port docks? It seems the most likely culprit for me. > Am 09.02.2015 um 15:57 schrieb TiborB : > > I spent quite a lot of time on this today, both issues points to > workers/carriers. This part of code I am not familiar at all...

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/translator-credits into lp:widelands

2015-02-10 Thread SirVer
This will break parts of the homepage. Http://wl.widelands.org/developers I am not against the change, but it requires changes to the homepage too - I envision a simple tool that runs the lua file and outputs html. > Am 10.02.2015 um 10:22 schrieb GunChleoc : > > The proposal to merge lp:~wid

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/translator-credits into lp:widelands

2015-02-11 Thread SirVer
Review: Approve that seems okay to merge. -- https://code.launchpad.net/~widelands-dev/widelands/translator-credits/+merge/249085 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/translator-credits. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-12 Thread SirVer
Review: Approve Time to merge then. The one issue that concerns me still in this branch is that there is no new test for a warehouse that needs to recreate it's port dock. I feel this corner case can easily regress without a test. But since this branch has been sitting for so long, I think it

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands

2015-02-12 Thread SirVer
> If i add more than one normal road to each tribe, could i use this branch > again for upload? Or must i create a new branch from trunk? Making a new branch is usually the cleaner way of action. If that is inconvenient you can also reuse this one. -- https://code.launchpad.net/~widelands-dev/w

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-12 Thread SirVer
> SirVer - I added such test: > test_rip_portdock_with_worker_and_ware_in_transit.lua My apologize. I did not remember/see it in the branch. I think this is great then. The other test case you describe is indeed harder to do. You would need to construct a map with military buildi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1380286 into lp:widelands

2015-02-12 Thread SirVer
Review: Approve I looked at this again right now and went ahead and merged. I thought it was a good idea to split the tests into two separates, but it had some code duplication that I decided in the end it is better to keep the test together. I just made the tests a bit tighter by directly com

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/terrain_doc into lp:widelands

2015-02-14 Thread SirVer
Review: Approve -- https://code.launchpad.net/~widelands-dev/widelands/terrain_doc/+merge/249747 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/terrain_doc. ___ Mailing list: https://launchpad.net/~widelands-dev Po

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/synchronize_translations into lp:widelands

2015-02-14 Thread SirVer
Review: Needs Fixing Diff comments: > === modified file 'utils/merge_and_push_translations.sh' > --- utils/merge_and_push_translations.sh 2014-12-08 18:54:19 + > +++ utils/merge_and_push_translations.sh 2015-02-13 19:49:57 + > @@ -1,9 +1,9 @@ > #!/bin/bash > > -## This scri

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/terrain_doc into lp:widelands

2015-02-14 Thread SirVer
> On 14.02.2015, at 16:27, kaputtnik wrote: > > @SirVer: Could you please explain, if the "is"-value has influence about > growing of trees? > > As an example: "dry" means currently "no buildings possible, but roads". > "dry" asso

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/observer_building_spaces into lp:widelands

2015-02-15 Thread SirVer
Review: Approve lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/observer_building_spaces/+merge/249764 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/observer_building_spaces. ___ Mailing list: https://

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/remove_concept_graphics into lp:widelands

2015-02-15 Thread SirVer
Review: Disapprove I disagree. If you remove them, nobody will get annoyed, nobody will make more roads. Just keep repeating that they are concept graphics. -- https://code.launchpad.net/~widelands-dev/widelands/remove_concept_graphics/+merge/249770 Your team Widelands Developers is subscribed

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/terrain_doc into lp:widelands

2015-02-15 Thread SirVer
> Am I correct in assuming that "acid" and "dead" do the exact same thing? If > so, will it break compatibility with existing maps if I change all the "acid" > ones to "dead"? afaik, "dead" is only used in the strings in the editor. It is not mentioned in the types: http://bazaar.launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/synchronize_translations into lp:widelands

2015-02-15 Thread SirVer
Review: Approve I added one more commit since I wasn't sure about the bash syntax and needed to test. Now lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/synchronize_translations/+merge/249698 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/synch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/terrain_doc into lp:widelands

2015-02-15 Thread SirVer
Sorry, my comment was not clear. > Will it break maps if I change them all to "dead"? No, they are the same (see second link). But ACID is used in other places, while DEAD isn't. So you should either change ACID to DEAD everywhere or keep "acid" and remove "dead". -- https://code.launchpad.ne

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-15 Thread SirVer
Review: Approve Thanks! Deployed now. Sorry for taking so long. -- https://code.launchpad.net/~franku/widelands-website/handle_big_images/+merge/247235 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-02-15 Thread SirVer
Review: Approve lgtm. First test of transifex for us I guess :). -- https://code.launchpad.net/~widelands-dev/widelands/bug-1406301/+merge/248722 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1406301. ___ Maili

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/copyright-file into lp:~widelands-dev/widelands/debian

2015-02-15 Thread SirVer
ping. hjd, what is the state of this branch? -- https://code.launchpad.net/~widelands-dev/widelands/copyright-file/+merge/245297 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/copyright-file into lp:~widelands-dev/widelands/debian. __

Re: [Widelands-dev] [Merge] lp:~hjd/widelands-website/django1.3.7 into lp:widelands-website

2015-02-15 Thread SirVer
This is now deployed and running on http://alpha.widelands.org/. Could everybody test if everything is still working? If so, I'll merge in a week or two. -- https://code.launchpad.net/~hjd/widelands-website/django1.3.7/+merge/245447 Your team Widelands Developers is requested to review the propo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/find_attack_soldiers into lp:widelands

2015-02-15 Thread SirVer
Review: Needs Fixing I looked at this now. I think sort_soldiers should just be a std::sort with a custom comparator - the current version is fragile. That will make this patch very small. Is somebody interested in picking up this branch? I think fk does not want to work on it anymore. -- ht

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/find_attack_soldiers into lp:widelands

2015-02-16 Thread SirVer
Mars, could you just push and reuse this branch please? On my phone, will have a closer look from home or tomorrow. > Am 16.02.2015 um 15:33 schrieb Martin Schmidt : > > Your patch was really useful, I just changed the sorting to stl and that's > it. I also tried a short game and it really ma

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-16 Thread SirVer
This is the traceback from one of the 16 emails I got today about this topic. It does not look related to this change, but I do not know of the top of my head what the problem here is. @kaputtnik: as you are the most active dev on the website right now, would you be okay with me adding you to t

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/terrain_doc into lp:widelands

2015-02-16 Thread SirVer
Diff comments: > === modified file 'src/ai/ai_help_structs.h' > --- src/ai/ai_help_structs.h 2015-02-05 12:11:20 + > +++ src/ai/ai_help_structs.h 2015-02-16 13:12:39 + > @@ -147,8 +147,8 @@ > > bool accept(const Map& /* map */, const FCoords& coord) const { > retu

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-16 Thread SirVer
>> @kaputtnik: as you are the most active dev on the website right now, would >> you be okay with me adding you to the group that receives email >> notifications with backtraces about errors? > Yes. Done. >> Should I use the email you signed up with on wl.widelands.org? > Yes. Done. > Could i g

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-16 Thread SirVer
You can try to reproduce it on alpha.widelands.org (you need to sign up separately, it is a separate database. Use a different password). You will see all the tracebacks there. Otherwise I can send you the emails tomorrow, I am done for today. -- https://code.launchpad.net/~franku/widelands-web

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/terrain_doc into lp:widelands

2015-02-17 Thread SirVer
No, kaputtnik approved. one lgtm should be enough for any change :) -- https://code.launchpad.net/~widelands-dev/widelands/terrain_doc/+merge/249747 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/terrain_doc. ___ Mai

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-17 Thread SirVer
It seems to be this change then. No more errors all day today. I think you are looking for this method: https://docs.python.org/2/library/os.path.html#os.path.normpath I am not sure where you need to call it though. -- https://code.launchpad.net/~franku/widelands-website/handle_big_images/+merge

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-17 Thread SirVer
> This is because the folder "/media/wlimages/" is missing. On my maschine i > created this folder and everything is fine. I did this now on alpha too and also fixed the serving paths for static media, so that image uploading actually works. I tried one picture real quick, but could not trigger

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1422452 into lp:widelands

2015-02-18 Thread SirVer
The one liner is fine. An enum class is internally always represented as an (unsigned) int, but since enum class are guaranteed to be typesafe you must explicitly tell the compiler to interpret the integer as another type, ergo the static_cast is needed. Good catch! Since when was this broken?

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/fix-double-slashes into lp:widelands-website

2015-02-18 Thread SirVer
Review: Approve looks good. Merged and deployed on the website. For this I removed the earlier merge of handle_big_images branch. -- https://code.launchpad.net/~franku/widelands-website/fix-double-slashes/+merge/250231 Your team Widelands Developers is subscribed to branch lp:widelands-website.

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-18 Thread SirVer
I think 3. only happened on alpha/ - it got scrapped a few times and resetup for testing. It is easily possible that it references broken data. admin site: I thought I gave you access? I gave you full access now on alpha too. > The last weeks in the forum where many pictures shown which breaks

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-enhancements into lp:widelands

2015-02-18 Thread SirVer
Review: Approve > There was suggestion by SirVer to add a regression test for it, but I see > that LUA api for control a ship movement is needed, so this would be separate > job - making LUA interface to navigate the ship and prepare a test for this > functionality. there are othe

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-19 Thread SirVer
> For alpha it works, for widelands.org not. I just see nothing, except that i > do not have the rights to change anything. Seems like I forgot to give you any extra rights besides logging in. I corrected for that now, you have a lot of rights now - please use them wisely :) -- https://code.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1423468 into lp:widelands

2015-02-19 Thread SirVer
Review: Approve -- https://code.launchpad.net/~widelands-dev/widelands/bug-1423468/+merge/250381 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1423468. ___ Mailing list: https://launchpad.net/~widelands-dev Po

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-19 Thread SirVer
> Could you please check the values in there for alpha and verify the resulting > paths when you trigger the error on alpha? Because i couldn't trigger the > error my paths are allways valid. I am unsure what you want me to do? First, how do I trigger the error on alpha - I have never seen it t

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/authors into lp:widelands

2015-02-21 Thread SirVer
> Translator credits are read from the translator_credits gettext catalog. why is data read from a catalog? Is that not misusing the POT file format for something it is not intended to, i.e. containing primary data? Could you describe your design? Also, please document localized_name and native

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-21 Thread SirVer
This is the debug output I got on http://alpha.widelands.org/wiki/edit/BarbariansPage/: ('#sirver name: ', u'/var/www/django_projects/wlwebsite/code/widelands/media//wlimages/WL_barbarian_tribe_1024x768middle2') ('#sirver location: ', '/var/www/django_proj

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/authors into lp:widelands

2015-02-22 Thread SirVer
> Write a Python script that will turn the information in the po files into a > file with a Lua table. that is way better than needing to parse the PO files in the game. Even better would be to query the users for each translation from transifex using their API [1]. I saw some mentions of 'com

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/authors into lp:widelands

2015-02-22 Thread SirVer
> The problem with the Transifex API is that it will have no way of adding the > SoureForge and LaunchPad translators. So, we would be stuck with 2 different > lists that we would need to merge. Ah, that is true. And the old fashioned manual way of just adding every translator manually is not f

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/tests-poc into lp:~widelands-dev/widelands/debian

2015-02-22 Thread SirVer
Thanks for the explanations, very interesting and valuable experiments. Thanks for investing the time. I am not sure how interesting it is to run our tests on a debian system on deploy. Do you think we should check that in? That is very late in the cycle of our product to catch bugs. Otherwise

Re: [Widelands-dev] [Merge] lp:~hjd/widelands-website/django1.3.7 into lp:widelands-website

2015-02-22 Thread SirVer
Merged and deployed this now onto the website. -- https://code.launchpad.net/~hjd/widelands-website/django1.3.7/+merge/245447 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands-website/django1.3.7 into lp:widelands-website. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/find_attack_soldiers into lp:widelands

2015-02-22 Thread SirVer
martin, please ping this merge request when you feel it is ready. Launchpad is not sending notifications for new commits. -- https://code.launchpad.net/~widelands-dev/widelands/find_attack_soldiers/+merge/245276 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/f

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-22 Thread SirVer
How about making data/ the search path for luas include, i.e. not add "." as a filesystem, but add "data/" as the filesystem? same goes for the image loader. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is requested to review the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-23 Thread SirVer
> For GUI images, we would then still need to prefix "data" to the image files, > which sort of means that we are redefining the same information all the time > all over the code base. Why? They load their graphics through load_image, which uses g_fs too. If we only register data/ into g_fs, it

Re: [Widelands-dev] [Merge] lp:~hjd/widelands-website/django1.3.7 into lp:widelands-website

2015-02-23 Thread SirVer
I forgot to push. Thanks for the poke! -- https://code.launchpad.net/~hjd/widelands-website/django1.3.7/+merge/245447 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands-website/django1.3.7 into lp:widelands-website. _

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-02-23 Thread SirVer
Sorry that you invested your weekend and did not find anything out. It is much appreciated that you took the time though. > Restriction to 100 Characters: I am not sure if this can be changed easily. It will require a schema change in the database if i understand correctly. I do not know if dja

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/find_attack_soldiers into lp:widelands

2015-02-23 Thread SirVer
> - update military site window when the user changes the soldier preference (at the moment you have to close and open the window again to see the soldiers in the right ordering) use a Boost::signal for that - i.e. the militarysite has one, and the ui can connect to it to update it whenever some

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/stringfixes into lp:widelands

2015-02-24 Thread SirVer
Review: Approve Thanks for doing these small cleanups, they really improve code quality step by step! -- https://code.launchpad.net/~widelands-dev/widelands/stringfixes/+merge/250768 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/stringfixes. ___

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/forum_tables into lp:widelands-website

2015-02-24 Thread SirVer
Review: Approve -- https://code.launchpad.net/~franku/widelands-website/forum_tables/+merge/250839 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widela

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/forum_tables into lp:widelands-website

2015-02-24 Thread SirVer
And deployed :). Thanks! -- https://code.launchpad.net/~franku/widelands-website/forum_tables/+merge/250839 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev Post to :

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-24 Thread SirVer
> So, I would like the calls to look like load("buttons/button01.png") rather > than load("images/buttons/button01.png") If you desire this to be more concise, I think a better approach is to create a sub-filesystem that tracks the images directory. So instead of pulling out the constants into

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/fix-redirect-links-coloring into lp:widelands-website

2015-02-28 Thread SirVer
Review: Approve Lgtm. I do not worry about the database queries that much - the site has low traffic. Merged and deployed. -- https://code.launchpad.net/~franku/widelands-website/fix-redirect-links-coloring/+merge/251168 Your team Widelands Developers is subscribed to branch lp:widelands-websit

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-01 Thread SirVer
Review: Resubmit All mentioned bugs fixed -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. ___ Mailing list: https://laun

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/tests-poc into lp:~widelands-dev/widelands/debian

2015-03-02 Thread SirVer
That answers all my questions I had. > I do see that GitHub's ecosystem offers some nice possibilities. What are you referring to here? > PS. Yes, I'll add a note to the document. Maybe not today, but hey, I finally > wrote a reply here. Is there a tentative deadline for adding thoughts and >

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-03-02 Thread SirVer
I am confused at the question, maybe I am not fully understanding the problem you have. > I added code to change each external image link in a clickable image link, if > it is not yet a clickable link. I think that is a good solution. If it is annoying in practice will be seen over time. >Fr

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-scheduler into lp:widelands

2015-03-03 Thread SirVer
Sounds more like a priority queue is needed Also, widelands already has a command queue. How about just making a new command for each action you want to perform and use this to be called back? You would not need to reinvent the scheduling logic. The class is Game::commandqueue or something alo

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/changes_to_admin_wlimages into lp:widelands-website

2015-03-23 Thread SirVer
Review: Approve You, Sir, are awesome! Thanks. -- https://code.launchpad.net/~franku/widelands-website/changes_to_admin_wlimages/+merge/252996 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launch

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/forum_notifyings_contain_links_to_post into lp:widelands-website

2015-03-23 Thread SirVer
Merged now. Thanks for the changes. -- https://code.launchpad.net/~franku/widelands-website/forum_notifyings_contain_links_to_post/+merge/253003 Your team Widelands Developers is requested to review the proposed merge of lp:~franku/widelands-website/forum_notifyings_contain_links_to_post into lp

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/handle_big_images into lp:widelands-website

2015-03-23 Thread SirVer
Could you repush to another branch and suggest that for merging? The diff below seems screwed up, I think Launchpad cannot keep up. -- https://code.launchpad.net/~franku/widelands-website/handle_big_images/+merge/247235 Your team Widelands Developers is subscribed to branch lp:widelands-website.

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/tests-poc into lp:~widelands-dev/widelands/debian

2015-03-23 Thread SirVer
I hijacked the code review and asked. Maybe we get some information. -- https://code.launchpad.net/~hjd/widelands/tests-poc/+merge/250533 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/tests-poc into lp:~widelands-dev/widelands/debian. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-23 Thread SirVer
Review: Needs Fixing Please change the AI hint from ts_type=2 to something that is more understandable outside of the AI context, maybe trainingssite_type="no_bread_just_meat" or something along these lines. Numbers are fully opaque to everybody that looks at the conf files. Diff comments: >

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2015-03-24 Thread SirVer
Review: Approve Lgtm. -- https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/253922 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/string-fixes. ___ Mailing list: https://launchpad.net/~wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-25 Thread SirVer
> Some minor nits with my proofreader glasses on. They do not show up in Launchpad. Did you submit your changes/add the comments into the diff? -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-26 Thread SirVer
Review: Approve > :) let make an agreement: If there will be another requests to change > something I will change also this, can be? Pf. I changed ts_type to trainingsite_type - I took the time, it took me 36 seconds. Should not have taken you much longer than typing this comment. I think

Re: [Widelands-dev] [Merge] lp:~franku/widelands-website/changes_to_admin_wlimages into lp:widelands-website

2015-03-26 Thread SirVer
I might have forgotten to restart the website. Could you try again now? -- https://code.launchpad.net/~franku/widelands-website/changes_to_admin_wlimages/+merge/252996 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mail

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1413226 into lp:widelands

2015-03-27 Thread SirVer
Review: Approve One nit, otherwise lgtm. Diff comments: > === modified file 'src/wui/attack_box.cc' > --- src/wui/attack_box.cc 2014-11-27 16:43:37 + > +++ src/wui/attack_box.cc 2015-03-26 18:57:39 + > @@ -103,7 +103,7 @@ > > UI::Button & AttackBox::add_button > (UI::Box

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

2015-03-28 Thread SirVer
I cannot reproduce the problem with the roads, they look fine on my computer. Could you try out to change the value of MARGIN here: http://bazaar.launchpad.net/~widelands-dev/widelands/render_queue/view/7400/src/graphic/gl/road_program.cc#L129 It must be as small as possible but it might have ar

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/split_overlay_manager into lp:~widelands-dev/widelands/render_queue

2015-03-29 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/split_overlay_manager into lp:~widelands-dev/widelands/render_queue. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #536606 in widelands: "Split overlay manager" https://bugs.launchpad.net/wide

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/cppcheck-silence-configurations into lp:widelands

2015-03-29 Thread SirVer
could you split this long lines by using line continuation? \ It might make the code a little more readable. -- https://code.launchpad.net/~hjd/widelands/cppcheck-silence-configurations/+merge/254494 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/c

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/quarry_tweaks into lp:widelands

2015-03-30 Thread SirVer
Review: Approve lgtm, but I do not think that the productivity still drops fast now, does it? I do not think that is necessary a really bad problem, I think consistency is more important. Diff comments: > === modified file 'tribes/atlanteans/quarry/conf' > --- tribes/atlanteans/quarry/conf

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1380287 into lp:widelands

2015-04-07 Thread SirVer
Review: Needs Fixing I found a couple more nits. Otherwise LGTM, please merge after fixing them. Diff comments: > === modified file 'src/ai/ai_help_structs.h' > --- src/ai/ai_help_structs.h 2015-03-26 06:59:37 + > +++ src/ai/ai_help_structs.h 2015-04-07 13:33:49 + > @@ -438,7 +438,7 @@

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/clang_36 into lp:widelands

2015-04-18 Thread SirVer
SirVer has proposed merging lp:~widelands-dev/widelands/clang_36 into lp:widelands. Requested reviews: GunChleoc (gunchleoc) Related bugs: Bug #1440396 in widelands: "FTBFS with clang 3.6" https://bugs.launchpad.net/widelands/+bug/1440396 For more details, see: https://code.lau

Re: [Widelands-dev] [Merge] lp:~shevonar/widelands-website/django1.4 into lp:widelands-website

2015-04-18 Thread SirVer
[regarding south] I started using this very early in the development of the Page - it was just such a PITA not having a migration schema. Your battleplan sounds convincing - and a lot of work. However it sets us up for easier updates moving forward in the future. Are you working on step 1? --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1454371 into lp:widelands

2015-06-24 Thread SirVer
This broke the regression suite - it now sees an 'out of trees' message when it expects a 'expedition ready' message. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1454371/+merge/261375 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/wid

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1454371 into lp:widelands

2015-06-25 Thread SirVer
No need to revert I'd say. It should be a simple fix. There is just an unexpected message now send before the expedition ready message. > Am 25.06.2015 um 10:30 schrieb GunChleoc : > > The error sounds familiar - I seem to remember fixing it someplace before, > but not where. Since I don't h

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