Compiling again, got:
src/wui/constructionsitewindow.cc:33:19: warning: unused variable
'pic_max_fill_indicator'
static const char pic_max_fill_indicator[] =
"images/wui/buildings/max_fill_indicator.png";
^
src/wui/constructionsitewindow.cc:34:19: warning: unused variable
'pi
Review: Needs Fixing testplay
No I got a crash :( kaputtnik is right, we must play some network games on
trunk, RSN.
FATAL ERROR - game crashed. Attempting emergency save.
...
InternetGaming: logout(SERVER_CRASHED)
[NetClient] Closing network socket connected to
2a03:4000:32:524:48cb:feff:feae:
Can you please create a bug report when finding errors caused by trunk, rather
than putting them in a code review? You now have marked this branch as "needs
fixing"; but it's trunk that needs fixing ;)
I have created a new bug report for this:
https://bugs.launchpad.net/widelands/+bug/1834151
The proposal to merge lp:~widelands-dev/widelands/fix-dropdowns into
lp:widelands has been updated.
Commit message changed to:
Dropdown fixes and improvements
- Fix positioning of dropdown lists on fullscreen switches
- Define dropdown list height by number of items
- Add dropdowns to Lua interf
Continuous integration builds have changed state:
Travis build 5241. State: passed. Details:
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Appveyor build 5020. State: success. Details:
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Tracked down the line for the crash, it is caused by the new WIP
constructionsite options. So, definitely not related to this branch.
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The proposal to merge lp:~widelands-dev/widelands/fix-dropdowns into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fix-dropdowns/+merge/368223
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My current test run:
How many tribes - I gave wrong answer on purpose -> I get the form again
Name of the game - I answer this correctly -> I get the form again
Name of the game - I answer this correctly -> I get the form again
Name of the game - I answer this correctly, with uppercase W -> The fo
Found 2 bugs:
- After using the toolbar menus, map navigation with arrow keys is broken
- Opening the ship statistics -> heap-use-after-free
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Should be fixed now. I´m unable to compile and test at the moment though.
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Yes, that fixed it :)
@bunnybot merge
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Travis build 5242. State: errored. Details:
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Continuous integration builds have changed state:
Travis build 5244. State: passed. Details:
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Looks ike playing te tutorial is the best test?
What are the names of Tutorial 1 & 4 ?
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Basic Control and Economy.
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Review: Needs Fixing play 1st tutorial
Not nice, you open the tool popup toheeter with the tool-size window.
The zoom Icons look a bit rough?
Via the Editor-Main-Menu one can open all windows at the same time,
this cries for all kinds of Errors.
Tutorial did not wait until I actually used te "Sh
Yes, my approach does not work on the server. Not really sure why, but i guess
its because the website runs with 4 gunicorn workers, whereas at home there is
only one process involved.
Thanks for testing again :-)
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Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 5246. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/550167492.
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Your
Continuous integration builds have changed state:
Travis build 5247. State: failed. Details:
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Thanks for testing!
> Not nice, you open the tool popup toheeter with the tool-size window.
I do not understand what you mean here - please explain more.
> The zoom Icons look a bit rough?
The images are just placeholders, a graphic artist will need to make proper
ones.
> Via the Editor-Main
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