Compiling again, got: src/wui/constructionsitewindow.cc:33:19: warning: unused variable 'pic_max_fill_indicator' static const char pic_max_fill_indicator[] = "images/wui/buildings/max_fill_indicator.png"; ^ src/wui/constructionsitewindow.cc:34:19: warning: unused variable 'pic_priority_low' static const char pic_priority_low[] = "images/wui/buildings/low_priority_button.png"; ^ src/wui/constructionsitewindow.cc:35:19: warning: unused variable 'pic_priority_normal' static const char pic_priority_normal[] = "images/wui/buildings/normal_priority_button.png"; ^ src/wui/constructionsitewindow.cc:36:19: warning: unused variable 'pic_priority_high' static const char pic_priority_high[] = "images/wui/buildings/high_priority_button.png";
Not sure where got that from? After merging with trunk I dont see the network Issue any longer, well. Did we just break savegame ccompatibility (yes with the elk_moose) OK, will start a new game for testing -- https://code.launchpad.net/~widelands-dev/widelands/fix-dropdowns/+merge/368223 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fix-dropdowns into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp