Compiling again, got:

src/wui/constructionsitewindow.cc:33:19: warning: unused variable 
'pic_max_fill_indicator' 
static const char pic_max_fill_indicator[] = 
"images/wui/buildings/max_fill_indicator.png";
                  ^
src/wui/constructionsitewindow.cc:34:19: warning: unused variable 
'pic_priority_low' 
static const char pic_priority_low[] = 
"images/wui/buildings/low_priority_button.png";
                  ^
src/wui/constructionsitewindow.cc:35:19: warning: unused variable 
'pic_priority_normal' 
static const char pic_priority_normal[] = 
"images/wui/buildings/normal_priority_button.png";
                  ^
src/wui/constructionsitewindow.cc:36:19: warning: unused variable 
'pic_priority_high'
static const char pic_priority_high[] = 
"images/wui/buildings/high_priority_button.png";

Not sure where got that from?

After merging with trunk I dont see the network Issue any longer, well.

Did we just break savegame ccompatibility (yes with the elk_moose)
OK, will start a new game for testing
-- 
https://code.launchpad.net/~widelands-dev/widelands/fix-dropdowns/+merge/368223
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/fix-dropdowns into lp:widelands.

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