Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-25 Thread wl-zocker
Please ping me once you have something I can try. I will not read all comments in this request in detail. -- https://code.launchpad.net/~widelands-dev/widelands/opengl_debug/+merge/283738 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/opengl_debug. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/opengl_debug into lp:widelands

2016-01-24 Thread wl-zocker
Is this branch to find the problems I encounter? If so, will there be an appveyor build of this branch that will be built with the needed parameters? (I have no building environment on Windows.) -- https://code.launchpad.net/~widelands-dev/widelands/opengl_debug/+merge/283738 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/multiline_textarea into lp:widelands

2016-01-24 Thread wl-zocker
Does this "default" has to be translatable at all? I had also translated it to German (it's fixed). -- https://code.launchpad.net/~widelands-dev/widelands/multiline_textarea/+merge/283736 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/mult

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/artifacts into lp:widelands

2015-11-17 Thread wl-zocker
Could you also please remove the NOCOM line from artifacts.lua? -- https://code.launchpad.net/~widelands-dev/widelands/artifacts/+merge/276527 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/artifacts. ___ Mailing lis

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/artifacts into lp:widelands

2015-11-09 Thread wl-zocker
Both things happened when I resaved the maps. I should have checked the diff more carefully - sorry for that. And I have no time to work on this - so thank you kaputtnik for taking care of this. -- https://code.launchpad.net/~widelands-dev/widelands/artifacts/+merge/276527 Your team Widelands De

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug1504952 into lp:widelands

2015-10-11 Thread wl-zocker
You could have done that in the other branch, too. And I think that is all you need to do, but I am not definitely sure. -- https://code.launchpad.net/~widelands-dev/widelands/bug1504952/+merge/274080 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/w

Re: [Widelands-dev] [Merge] lp:~meitis/widelands/bug861761 into lp:widelands

2015-09-19 Thread wl-zocker
A short comment on your todo: If you have the sleep command after produce (and thus after consume), this would cause the productivity of buildings with missing wares to drop very fast. This is some unwanted behavior I fixed some time ago (https://code.launchpad.net/~wl-zocker/widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1489974 into lp:widelands

2015-09-06 Thread wl-zocker
Thanks. Making a new paragraph after the listitem is a bit tricky :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1489974/+merge/270240 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1489974. ___ Ma

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1489974 into lp:widelands

2015-09-05 Thread wl-zocker
wl-zocker has proposed merging lp:~widelands-dev/widelands/bug-1489974 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1489974 in widelands: "Military tutorial should mention Hero-Rookie topic earlier" https://bugs.launchpad.net/wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy_tutorial_fix into lp:widelands

2015-08-01 Thread wl-zocker
Review: Approve I understand the difference between real and desired speed. I was just wondering whether we need more code (to maintain etc.). I'll approve the changes you made because the building statistics window is now always shown correctly. If you think it is necessary to keep the new fun

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy_tutorial_fix into lp:widelands

2015-08-01 Thread wl-zocker
I tested your change and when using desired_speed, it works fine with speeds up to 50. Regarding real_speed: I do not know if we want to introduce a new function that serves little purpose. Changing the speed in multiplayer scenarios might have strange effects (I guess desired_speed only works

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy_tutorial_fix into lp:widelands

2015-07-31 Thread wl-zocker
In http://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/campaigns/tutorial01_basic_control.wmf/scripting/helper_functions_demonstration.lua, desired_speed is both read from and written to. -- https://code.launchpad.net/~widelands-dev/widelands/economy_tutorial_fix/+merge/266519

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy_tutorial_fix into lp:widelands

2015-07-31 Thread wl-zocker
You also could have used wl.Game().desired_speed ... Or is there a difference? -- https://code.launchpad.net/~widelands-dev/widelands/economy_tutorial_fix/+merge/266519 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/economy_tutorial_fix. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy_tutorial_fix into lp:widelands

2015-07-31 Thread wl-zocker
This seems to work fine at speed 1.0, but if I increase the game speed, the window still has too little time to build up. Maybe using sleep(game_speed) helps? Also, you can remove sleep(500) three lines above. I think that was enough time to build up the old buildings statistics menu. -- https:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/building-statistics-window-tut04 into lp:widelands

2015-06-15 Thread wl-zocker
It works. I tried saving and loading from different points, no problem. Diff comments: > === modified file > 'campaigns/tutorial04_economy.wmf/scripting/mission_thread.lua' > --- campaigns/tutorial04_economy.wmf/scripting/mission_thread.lua > 2015-05-31 13:45:13 + > +++ campaigns/tutori

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/building-statistics-window-tut04 into lp:widelands

2015-06-10 Thread wl-zocker
Thanks. I have a little question: Wikipedia states that there is no space around an em dash (http://en.wikipedia.org/wiki/Dash#Em_dash). How absolute is this rule or is it up to the writer? -- https://code.launchpad.net/~widelands-dev/widelands/building-statistics-window-tut04/+merge/261615 Your

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/building-statistics-window-tut04 into lp:widelands

2015-06-10 Thread wl-zocker
wl-zocker has proposed merging lp:~widelands-dev/widelands/building-statistics-window-tut04 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/building-statistics-window-tut04/+merge/261615

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands

2015-06-02 Thread wl-zocker
How do I do that? I've never merged to trunk before. -- https://code.launchpad.net/~widelands-dev/widelands/tutorial-improvements/+merge/260656 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands

2015-06-01 Thread wl-zocker
Thank you both for you input. I am waiting for your approval now. -- https://code.launchpad.net/~widelands-dev/widelands/tutorial-improvements/+merge/260656 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/tutorial-improvements into lp:widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands

2015-06-01 Thread wl-zocker
I changed it according to your suggestion. The bug that the game would not continue, has been in there before these changes, and I have heard of no complaint. Please test it. Maybe GunChleoc should have a look on the strings before merging. I requested her review. -- https://code.launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands

2015-06-01 Thread wl-zocker
If the player destroys the quarry construction site, he is not allowed to rebuild it. I see three possibilities: - Allow the user to rebuild the quarry. This would mean to redefinitions of immovable_is_legal() inside the while loop, which makes the code quite messy. - Send a message to the user

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands

2015-06-01 Thread wl-zocker
t isn’t transporting wares anymore. Use its > buttons to send your ship in any of the six main directions of the Widelands > map. When it has reached a coastline, you can make it travel around the > coast, where it will look for suitable places for landing.]] .. " " .. >

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands

2015-05-31 Thread wl-zocker
wl-zocker has proposed merging lp:~widelands-dev/widelands/tutorial-improvements into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/tutorial-improvements/+merge/260656 This branch makes use of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/quarry_tweaks into lp:widelands

2015-03-31 Thread wl-zocker
The 10 seconds is how long the stonemason is hacking on the rocks (I did not measure that time). After having returned, he sleeps 25 seconds, that is what I have measured (5s at 5x speed). I know your goal was to reduce the CPU consumption. I have done no profiling to see if that has reduced, b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/quarry_tweaks into lp:widelands

2015-03-30 Thread wl-zocker
I have tested it in game. The productivity does not drop as fast as before (5%/5ms, IIRC), but still rather quickly (about 5%/1s). "This order" refers to the fact that the sleep command comes after the worker=cut and is therefore not executed when the first command failes. I changed the order fo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-01-31 Thread wl-zocker
You could use an offline translation tool which also suggests similar strings when you are translating. When there are many strings that only contain small changes (typos, or capitalization as this branch requests), you can fix them fairly quickly (if you do not care for capitalization in Finnis

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1380286 into lp:widelands

2014-11-27 Thread wl-zocker
I think counting the roads is not necessary. Furthermore, it could be implemented in lua itsself quite easily: local result = 0 for k,v in pairs(flag.roads) do result = result + 1 end return result or something along these lines. The only thing that remains is to use this function in the first

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fonts into lp:widelands

2014-11-27 Thread wl-zocker
I had changed the new_objectives function to work as (probably) intended. Now you have changed it back. As far as I can see, s is overwritten everytime and only the last objective is returned as formatted string. -- https://code.launchpad.net/~widelands-dev/widelands/fonts/+merge/238608 Your tea

Re: [Widelands-dev] F6 console + shortcuts being invoked

2014-11-23 Thread wl-zocker
This should be fixed in the current trunk (r7272), I guess. From: Tibor Bamhor Sent: Monday, November 24, 2014 8:49 AM To: widelands-dev@lists.launchpad.net Subject: [Widelands-dev] F6 console + shortcuts being invoked Hi, I am trying to use F6 console, but a lot of things are taking place wh

Re: [Widelands-dev] Editor -> Resources -> 'Set Value' unused?

2014-11-21 Thread wl-zocker
The option should be activated when Alt is pressed. While the increase/decrease option adds/subtracts the indicated value to the current amount, the set option simply overwrites it. That is very useful when you want to create a mountain that does not contain the maximum resources. Change the se

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/stringfixes into lp:widelands

2014-11-11 Thread wl-zocker
Review: Approve Some of the things I have noticed, too. Thanks for fixing them. In the economy tutorial, I did not want to repeat myself all the time. If you think that is no problem (or it is incorrect otherwise), leave it. You speak English better than I do, therefore I trust your "sprachgefü

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reducing-paths into lp:widelands

2014-11-09 Thread wl-zocker
Localedir in the config file: I wrote bug 1295321 about it because it caused some trouble. I still do not know when this entry appears. When you remove it, could you please check whether the bug has been resolved somehow? -- https://code.launchpad.net/~widelands-dev/widelands/reducing-paths/+mer

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-28 Thread wl-zocker
There are still three "TODO(codereview)": campaigns/tutorial04_economy.wmf/scripting/helper_functions.lua -- TODO(codereview): this creates "1 soldier (+4)", but I want a capacity of 1 (i.e. "1 soldier") b:set_soldiers({0,0,0,0}, 1) Probably not possible. campaigns/tutorial04_economy.wmf/scripti

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-28 Thread wl-zocker
Thank you for working on this. Unfortunally, I do not have much time, so I cannot test it now. -- https://code.launchpad.net/~widelands-dev/widelands/new-tutorials/+merge/238682 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/new-tutorials. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-20 Thread wl-zocker
Review: Resubmit As far as I can see, everything found until now has been fixed. I still have no clue about that panel thing. I have added a TODO(codereview) and hope someone else has an idea. I have not been able to reproduce it within 20 tries, so maybe a lot of luck is involved there. @GunChl

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-19 Thread wl-zocker
We can also use the bln - I think it should be empty in every case. I am not sure if the old way is 100% errorproof: What if all fields in the region are cluttered with roads? The while loop could run forever. I thought it would be illustrative to show the correct tab, too. The old way could als

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-19 Thread wl-zocker
I changed some strings, please review them. I hope I fixed all issues that we discovered so far. The issue with the missing panel happened again (despite my sleep(100)). I have no idea why. -- https://code.launchpad.net/~widelands-dev/widelands/new-tutorials/+merge/238682 Your team Widelands Dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-18 Thread wl-zocker
The missing panel: The following happened once while testing: I built the first quarry. At this very moment, the check "if wl.ui.MapView().is_building_road" happened, which was false at that time. Then, the game got control and entered the road building mode (as I had set in the options). My scr

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-18 Thread wl-zocker
> This fixed another crash. Did you check that everything still works? This has never crashed so far. Normally, the given panels should all exist. And why did you only write about sentries in tut01? The player can build other buildings, too (at least if he waits long enough for the lumberjack t

Re: [Widelands-dev] [Merge] lp:~hjd/widelands/mark-scan-build-false-positives into lp:widelands

2014-10-18 Thread wl-zocker
Couldn't you simply add an assert to avoid any complaint at all? (Just an idea from a code illiterate :) ) -- https://code.launchpad.net/~hjd/widelands/mark-scan-build-false-positives/+merge/238794 Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/mark

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands

2014-10-18 Thread wl-zocker
Thanks for all that proofreading and the other fixes. I will have a closer look at them later. Economy, _try_add_objective: That was the name used in the former tutorial. It should now be replaced by add_campaign_objective. I did find&replace, but did not replay the whole tutorial afterwards.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1298301 into lp:widelands

2014-10-11 Thread wl-zocker
Currently, I am still improving the tutorials. When there is an end in sight, I will take care of this branch. Is this branch ready? The sooner it is merged, the more time I have to solve conflicts. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1298301/+merge/236966 Your team Widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1298301 into lp:widelands

2014-10-11 Thread wl-zocker
Now I am. Parts of this I had planned anyway: An extra message_box function, the splitting into several files and string re-formatting. I have never had to solve conflicts. How hard is that? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1298301/+merge/236966 Your team Widelands Devel

Re: [Widelands-dev] Text formatting questions

2014-10-09 Thread wl-zocker
The paragraphdivider and the listdivider you wrote in some branch both close a non-existing paragraph (i.e. they have without preceding ). This is no good style I think. At the moment, there is no problem, but I fear it could break quite easily. Furthermore, they live a rather large gap (I have

Re: [Widelands-dev] Text formatting questions

2014-10-09 Thread wl-zocker
Thank you for your answers. 1) I will change it correspondently. 2) Good explanation. Maybe it helps with https://bugs.launchpad.net/widelands/+bug/1366580 3) And I will change it where I work. We’ll fix the conflicts when one of the branches has been merged. -Ursprüngliche Nachricht-

[Widelands-dev] Text formatting questions

2014-10-08 Thread wl-zocker
Hello, when working on the campaigns, I noticed that the texts are formatted differently than those in the tutorial. I’d like to know whether there is an interest in having the style unified and which way is preferred. 1) “text” vs. [[text]]. The first one is mainly used for short texts (headl

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-669699 into lp:widelands

2014-09-30 Thread wl-zocker
wl-zocker has proposed merging lp:~widelands-dev/widelands/bug-669699 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #669699 in widelands: "trainer is only a carrier" https://bugs.launchpad.net/widelands/+bug/669699 For more de

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1352943 into lp:widelands

2014-09-28 Thread wl-zocker
The Atlantean mill has "return=skipped when site has corn and economy needs cornflour and not economy needs blackrootflour" (in produce_blackrootflour) and sleep afterwards, without any other commands. I think that here, the string in question will be displayed. I am not sure, but this program c

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-987510 into lp:widelands

2014-09-28 Thread wl-zocker
I have not tested it in the game, but some ideas based on these comments: - I imagined that when the news window is open, 1-5 would act on it (6-0 should do nothing). When it is not open, they work as location marker. Ctrl+number is also already used. I do not know if Widelands currently supports

Re: [Widelands-dev] Meaning of the defense value

2014-09-17 Thread wl-zocker
attacker->get_min_attack())); m_damage = attack - (attack * defender->get_defense()) / 100; } 15/09/2014 18:43, sgrìobh wl-zocker: Hello together, I am a bit confused what the defense value of the soldier means exactly: - The tutorial states that the damage is reduced by a certain value (e

[Widelands-dev] Meaning of the defense value

2014-09-15 Thread wl-zocker
Hello together, I am a bit confused what the defense value of the soldier means exactly: - The tutorial states that the damage is reduced by a certain value (e.g. 5) for every attack that hits the soldier. But that would mean that an untrained soldier would never be able to kill an Atlantean sol

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1344179 into lp:widelands

2014-07-28 Thread wl-zocker
The proposal to merge lp:~widelands-dev/widelands/bug-1344179 into lp:widelands has been updated. Description changed to: I changed the return=skipped conditions for almost all buildings. The buildings now only produce when their output is really needed (until now, they also produced when ther

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1344179 into lp:widelands

2014-07-28 Thread wl-zocker
wl-zocker has proposed merging lp:~widelands-dev/widelands/bug-1344179 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1344179 in widelands: "Granite mines should check if their output is needed" https://bugs.launchpad.net/wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/furnace into lp:widelands

2014-07-24 Thread wl-zocker
"Charcoal burner" is fine for me. "Charcoal kiln" is more likely to be confusing, but we will get used to it. -- https://code.launchpad.net/~widelands-dev/widelands/furnace/+merge/227810 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/furna

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/furnace into lp:widelands

2014-07-23 Thread wl-zocker
None of the proposed options really convinces me. I do not like "kiln" because we already have a "lime kiln". As it stands, I prefer renaming all three to "Charcoal Burner's House". -- https://code.launchpad.net/~widelands-dev/widelands/furnace/+merge/227810 Your team Widelands Developers is req

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/furnace into lp:widelands

2014-07-23 Thread wl-zocker
Are you sure that "furnace" is the right term? From what I see, it seems to describe what we call smelting works (that is at least what a quick look in http://en.wikipedia.org/wiki/Charcoal reveals). Furthermore, "charcoal furnace" (with quotation mark) has only 36,100 hit on Google, while "char

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1341674 into lp:widelands

2014-07-22 Thread wl-zocker
With bzr blame , you can see for every line who changed it last. I do not know how much work that is, but it would help to avoid so many "unknown"s. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1341674/+merge/227693 Your team Widelands Developers is requested to review the proposed

Re: [Widelands-dev] [Merge] lp:~wl-zocker/widelands/bug-1341662 into lp:widelands

2014-07-20 Thread wl-zocker
I deleted the lines and also took the freedom do delete an include. The game still runs and oxen and donkeys can be produced, so I hope it is all right. -- https://code.launchpad.net/~wl-zocker/widelands/bug-1341662/+merge/227395 Your team Widelands Developers is requested to review the proposed

Re: [Widelands-dev] [Merge] lp:~wl-zocker/widelands/bug-1341662 into lp:widelands

2014-07-20 Thread wl-zocker
/logic/tribe.cc: Is it just deleting a few lines? -- https://code.launchpad.net/~wl-zocker/widelands/bug-1341662/+merge/227395 Your team Widelands Developers is requested to review the proposed merge of lp:~wl-zocker/widelands/bug-1341662 into lp:widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-999262_part2 into lp:widelands

2014-07-19 Thread wl-zocker
I currently do not have much time to play, but here is my appraisal: Mines, fishers, quarries: Leave them as they currently are. Hunters: After thinking about is, you can add them to the list. Animal recovering is quite slow, so it is not really worth having many hunters. Wells: Never send a messa

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-999262_part2 into lp:widelands

2014-07-18 Thread wl-zocker
I assumed that since trees and animals can recover and the chance of getting water is 65%, there is no message for lumberjacks, hunters, and wells. Will this behavior change? This would be annoying for lumberjacks (which I have to keep a certain area free from trees) and wells (which I let run e

Re: [Widelands-dev] [Merge] lp:~wl-zocker/widelands/bug-1341662 into lp:widelands

2014-07-18 Thread wl-zocker
I see no reason why the wildboar should not be in map_generation.lua. I did not know of this file and now I know it, I do not understand it. -- https://code.launchpad.net/~wl-zocker/widelands/bug-1341662/+merge/227395 Your team Widelands Developers is requested to review the proposed merge of

[Widelands-dev] [Merge] lp:~wl-zocker/widelands/bug-1341662 into lp:widelands

2014-07-18 Thread wl-zocker
The proposal to merge lp:~wl-zocker/widelands/bug-1341662 into lp:widelands has been updated. Description changed to: I moved the wildboar into world and deleted the barbarians/deer (gamekeeper now uses world/critter/stag). I also renamed the badger's idle files to have consecutive nu

[Widelands-dev] [Merge] lp:~wl-zocker/widelands/bug-1341662 into lp:widelands

2014-07-18 Thread wl-zocker
wl-zocker has proposed merging lp:~wl-zocker/widelands/bug-1341662 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1341662 in widelands: "Remove the animals out of the Barbarian directory" https://bugs.launchpad.net/widelands/+bug/13

[Widelands-dev] [Merge] lp:~wl-zocker/widelands/conf_files_changes into lp:widelands

2014-07-10 Thread wl-zocker
wl-zocker has proposed merging lp:~wl-zocker/widelands/conf_files_changes into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1332455 in widelands: "Productivity of the Atlantean farm does not drop to 0 when it does not work&quo

[Widelands-dev] [Merge] lp:~wl-zocker/widelands/remove-images into lp:widelands

2014-07-03 Thread wl-zocker
wl-zocker has proposed merging lp:~wl-zocker/widelands/remove-images into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~wl-zocker/widelands/remove-images/+merge/225583 Removes some images from the tribes folder

[Widelands-dev] [Merge] lp:~wl-zocker/widelands/bug571796 into lp:widelands

2014-07-02 Thread wl-zocker
wl-zocker has proposed merging lp:~wl-zocker/widelands/bug571796 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #571796 in widelands: "Stop the rounding to full 10ths for productivity percentages" https://bugs.launchpad.net/wide