There are still three "TODO(codereview)": campaigns/tutorial04_economy.wmf/scripting/helper_functions.lua -- TODO(codereview): this creates "1 soldier (+4)", but I want a capacity of 1 (i.e. "1 soldier") b:set_soldiers({0,0,0,0}, 1) Probably not possible.
campaigns/tutorial04_economy.wmf/scripting/texts.lua -- TODO(codereview): Is there a place where the player can see the needed weapons? This would avoid that this information comes "out of nothing". -- TODO(codereview): Is this how the "Preferably store here" option works? (change the text below, too) listitem_arrow(_[[... All marble columns produced in the future will be brought there.]]) I do not know the code, and I do not want to state something wrong. The obj_body contains the same line. The comments should be removed before merging. @SirVer: In the near future, I will not have the time to do big things. Maybe in some months. -- https://code.launchpad.net/~widelands-dev/widelands/new-tutorials/+merge/238682 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/new-tutorials. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp