Review: Approve
I like it.
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The proposal to merge lp:~widelands-dev/widelands/bug-1818073-worker into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1818073-worker/+merge/363851
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Code looks good to me, some diff comments with smaller suggestions.
Will test this more thoroughly the next days…
Diff comments:
> === modified file 'data/scripting/mapobjects.lua'
> --- data/scripting/mapobjects.lua 2017-02-08 18:48:32 +
> +++ data/scripting/mapobjects.lua 2019-03-0
The proposal to merge lp:~widelands-dev/widelands/bug-1818227-replay-desync
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1818227-replay-desync/+merge/363871
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Continuous integration builds have changed state:
Travis build 4555. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/500750597.
Appveyor build 4342. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_181822
Ah, okay.
I´m afraid several of the blend files for older models are messed up. I guess
the creators somehow post-processed the renders without documenting how to, or
these aren´t even the actual model files but some experiments that overwrote
the originals…
I uploaded mipmaps for all bushes to
Ah, ok will look into it.
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Icons sind jetzt OK.
Vorschau ist das hier: https://launchpadlibrarian.net/413400282/vorschau.png
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Well, then we let it be as it is. :-)
@bunnybot merge force
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Arithmetic comparisons are very fast - I don't know if we would gain any
performance here really. We also get an additional comparison if amount <= 2,
so theoretically we only gain 1 comparison on average here while making the
code harder to read.
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Works for me - let's have it!
@bunnybot merge
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Since bunnybot refused to merge, I had another Idea, currently we enter the
if-clause for every amount > 0. But we only want it to enter when: 0 < amount
<= 6:
if (amount > 0 && amount <= 6) {
if (amount <= 2) {
totalchance += 6;
} else if (amount <= 4) {
Review: Approve tested
If you do not plan any further changes, I would approve it like this.
We should open a bug targeted for build-21 and try to move the calculations to
init screen again, to avoid the black screen entirely.
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@GunChleoc I readded the "Initializing Game..." message. So we have a black
screen but the user gets some feedback. I think this is a good compromise.
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For the Barbarian units without mipmaps, that is on purpose to test the new
convenience function for animations that don't have mipmaps yet.
> The warehouse and shipyard look very different when zooming in than on normal
> scale, but I assume that that´s an error in the settings with which they
I have not had time to listen to the newest version yet.
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Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 4553. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/500508131.
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I have removed the extra init function, this way the fields get added after the
replay is saveloaded. This means we now get a black screen for big maps.
I can't get any log messages on the screen there, but I have improved the
console logging a bit.
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Review: Approve
Thanks for fixing
@bunnybot merge
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