Review: Needs Fixing
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I attached 2 savegames to the branch - one of them doesn't create a barracks.
It might be easier to always make sure that we allow a barracks and live with
it that it breaks some scenario restrictions.
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Your
Continuous integration builds have changed state:
Travis build 2134. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/227422140.
Appveyor build 1969. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_fh1_width_
Just noticing: My last commit message is a bit broken. The first "Removed"
should actually be an "Added". :-D
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Continuous integration builds have changed state:
Travis build 2132. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/227354900.
Appveyor build 1967. State: success. Details:
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Yes it is. The same issue is there in player_color, which you refactored by
using an auto. However, we have things spread out here to the calling function,
which is a problem for clang, but not for gcc. So, I attempted having a pointer
first and creating the unique_pointer on return. Can't make
This is a const issue. Const Image vs (nonconst) texture. Just a guess - I am
on mobile and can't decipher the code.
> Am 30.04.2017 um 19:22 schrieb Klaus Halfmann :
>
> Sorry, still does not like it, Attaching the complete messages, maybe it can
> help you
>
> ...
> bzr+ssh://bazaar.launch
Continuous integration builds have changed state:
Travis build 2131. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/227334675.
Appveyor build 1966. State: success. Details:
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Sorry, still does not like it, Attaching the complete messages, maybe it can
help you
...
bzr+ssh://bazaar.launchpad.net/~widelands-dev/widelands/fh1_width_and_mapobject_messages/
M src/wui/waresdisplay.cc
How does your compiler like it now?
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No problem, is done.
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Review: Approve
Code LGTM, not tested.
Could you please add a TODO as a marker to remove the code in warehouse.cc the
next time we remove savegame compatibility?
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Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1685331-oldsaves
into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1685331 in widelands: "Barracks can't be built with old savegames"
https://bugs.launchpad.net/widelands/+bug/1685331
Review: Needs Fixing compile
I got an Error from my compiler as follows:
fh1_width_and_mapobject_messages/src/graphic/animation.cc:232:9:
error: no viable conversion from
returned value of type 'unique_ptr>' to
function return type 'unique_ptr>'
return rv;
I would expect our autmated build w
Notabilis has proposed merging
lp:~widelands-dev/widelands/bug-1655168-statistics-overlap into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1655168 in widelands: "statistic window: switch ealier to hours instead
of minutes"
https://bugs.launchpad
The proposal to merge
lp:~widelands-dev/widelands/fh1_width_and_mapobject_messages into lp:widelands
has been updated.
Commit Message changed to:
The new font renderer now sets the width properly and supports player color for
images.
- Added width property to img tag
- Buildings and ships now
Found it - when buildings send player messages, the representative image is
grabbed for its width, and that's done without player color. So, I changed the
hash for the cashing in the animation manager.
I could have just changed the call in [1], but I figured that changing the hash
is safer, alt
The proposal to merge lp:~widelands-dev/widelands/bug-1687043-multiline-edit
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1687043-multiline-edit/+merge/323428
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Review: Approve compile, test, regressiontest
Multilineedit fields are ok (even with German Umauts),
word wrap is a bit early. Lets go.
@bunnybot merge
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