Yes it is. The same issue is there in player_color, which you refactored by using an auto. However, we have things spread out here to the calling function, which is a problem for clang, but not for gcc. So, I attempted having a pointer first and creating the unique_pointer on return. Can't make the texture itself const, because we're blitting into it. -- https://code.launchpad.net/~widelands-dev/widelands/fh1_width_and_mapobject_messages/+merge/318189 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fh1_width_and_mapobject_messages.
_______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp