" the list of soldiers in a militarysite is not updated until the windows of
the militarysite is..." - this would be very useful, but personally I am not
able to help with this :(
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https://code.launchpad.net/~widelands-dev/widelands/find_attack_soldiers/+merge/245276
Your team Widelands Develo
I guess it is ready to merge.
What is implemented:
- defend with "strongest", attack with "strongest"
- drop "weakest", but only unwounded soldiers (because wounded soldiers will
heal)
I am quite happy with how it works and feels playing with this branch.
What is missing:
- the list of soldier
Review: Approve
I think it can go
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https://code.launchpad.net/~widelands-dev/widelands/empire/+merge/257141
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/empire.
___
Mailing list: https://launchpad.net/~widelands
The proposal to merge lp:~elisabeth/widelands/empire into lp:widelands has been
updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~elisabeth/widelands/empire/+merge/254718
--
Your team Widelands Developers is requested to review the proposed
I guess so.
https://code.launchpad.net/~widelands-dev/widelands/empire/+merge/257141
--
https://code.launchpad.net/~elisabeth/widelands/empire/+merge/254718
Your team Widelands Developers is requested to review the proposed merge of
lp:~elisabeth/widelands/empire into lp:widelands.
GunChleoc has proposed merging lp:~widelands-dev/widelands/empire into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1424950 in widelands: "strange character relationships in the empire
campaigns"
https://bugs.launchpad.net/widelands/+bug/1424950
I second SirVer's question: Is this branch ready for review/merging now or do
you still want to work on it?
It seems there is some work to do here yet.
--
https://code.launchpad.net/~widelands-dev/widelands/find_attack_soldiers/+merge/245276
Your team Widelands Developers is subscribed to branch
@GunChleoc - re new branch - so this one should be unproposed for merge and
your new one proposed for merge, correct?
--
https://code.launchpad.net/~elisabeth/widelands/empire/+merge/254718
Your team Widelands Developers is requested to review the proposed merge of
lp:~elisabeth/widelands/empire
Seems useful.
In regard to these never-ending tests - I guess that problem are tests with
fake mouse movements
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https://code.launchpad.net/~hjd/widelands/tests-poc/+merge/250533
Your team Widelands Developers is requested to review the proposed merge of
lp:~hjd/widelands/tests-poc into lp:~wi
I see you spend quite a lot of time on this, I am not able to judge the code,
but from user interface point of view - few comments and/or ideas.
1. Why is there the seafaring checkbox - should not be this be recognized from
the map itself - if there are portspaces then the map is seafaring, righ
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