There are still three "TODO(codereview)":
campaigns/tutorial04_economy.wmf/scripting/helper_functions.lua
-- TODO(codereview): this creates "1 soldier (+4)", but I want a capacity of 1
(i.e. "1 soldier")
b:set_soldiers({0,0,0,0}, 1)
Probably not possible.
campaigns/tutorial04_economy.wmf/scripti
Review: Approve
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I believe that we should not need sdl_gfx anymore - we only used it for it's
rotozoom implementation - and we did not use the roto part at all, only the
zoom part. AFAIK sdl2 has methods for that now build in, so we can loose this
dependency which would be nice.
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Thanks for the fix. I'll merge this tomorrow.
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>I can prepare a test build of this branch packaged with SDL2-packages.
Built, installed tested. It just works(tm)
https://code.launchpad.net/~widelands-dev/widelands/debian-sdl2-packages/+merge/239904
>Yes, no fallback for SDL. That is excessive maintenance.
That's understandable. :)
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Hans Joachim Desserud has proposed merging
lp:~widelands-dev/widelands/debian-sdl2-packages into
lp:~widelands-dev/widelands/debian.
Requested reviews:
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For more details, see:
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Yes, no fallback for SDL. That is excessive maintenance. I am fine with
retiring our 12.04 PPA, but I think we should hard delete it - not that people
are expecting nightlies and we cannot deliver them - better to give them an
error message then old packages.
Please try to set up a PPA with th
[compile.sh]
> test -d build/locale || mkdir -p build/locale
> test -e locale || ln -s build/locale
I wasn't sure if this was done. That was exactly what I was thinking it needs
to do in the future. So this does not need any change, agreed.
Thanks for checking the arch sources too. Let's assume
Review: Approve
I found one bug:
- secret_village.lua:17 attempt to call global send_msg, a nil value.
I fixed it in 7251.
I didn't look over all the code as Gun did that already. What I saw looked good
(local variables by default mainly and consistent style). The campaigns and
tutorials are
The proposal to merge lp:~hjd/widelands/debian-revert-fonts into
lp:~widelands-dev/widelands/debian has been updated.
Status: Needs review => Merged
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>all I care about in this case is tha I know where to drop my .po or .mo file.
That's basically what I'm thinking too. :) And with this use case the option is
not necessary because translations are still read from the same directory.
>Also, what about compile.sh? Does it build locales? If so, we
Just to check, this makes Widelands SDL2-only, right? (No fallback to SDL1)
I don't have any strong opinions on this, and it's probably ok since SDL2 is
already available in the latest versions of most (all) distros. :)
However, this means that we need to update the list of dependencies in the PP
Don't worry, it is more likely anyway that any bugs will surface if somebody
who hasn't worked on the code will test this.
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Thank you for working on this. Unfortunally, I do not have much time, so I
cannot test it now.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/SDL2 into
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Requested reviews:
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Related bugs:
Bug #1380048 in widelands: "Port to SDL2"
https://bugs.launchpad.net/widelands/+bug/1380048
For more details, see:
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Review: Approve
I think we are done here. Could somebody please check my part of the code and
do some additional playtesting?
I still need to create the gettext catalog files, but I'll do that during the
merge, so we won't use any translations. I will have to run msgmerge quite a
lot ;)
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Yes, compile.sh builds locales in the local tree.
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The proposal to merge lp:~widelands-dev/widelands/i18nfixes into lp:widelands
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Status: Needs review => Merged
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The proposal to merge lp:~widelands-dev/widelands/bug-1385859 into lp:widelands
has been updated.
Status: Needs review => Merged
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Review: Approve
One nit. Otherwise lgtm.
Diff comments:
> === modified file 'debian/rules'
> --- debian/rules 2014-10-19 10:55:07 +
> +++ debian/rules 2014-10-25 17:22:19 +
> @@ -14,12 +14,9 @@
> CFLAGS="$(CFLAGS)" LDFLAGS="$(LDFLAGS)" CPPFLAGS="$(CPPFLAGS)"
> CXXFLAGS="
Review: Approve
looks good to me.
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