That's a lot of code. I need to make a chunk of time to review this.
My branch is about removing the legacy richtext renderer and using the new one
everywhere (i.e. especially in scenario texts).
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https://code.launchpad.net/~widelands-dev/widelands/fh1/+merge/177228
Your team Widelands Develo
The proposal to merge lp:~widelands-dev/widelands/string_fix_headquarters into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/string_fix_headquarters/+merge/227543
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Review: Approve
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https://code.launchpad.net/~widelands-dev/widelands/string_fix_headquarters/+merge/227543
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Review: Needs Fixing
I changed a couple of nits:
- I moved the documentation of your new methods to the header (documentation in
.cc files makes less sense. I know that we did that in the past, but for the
future, documentation goes into the header).
- Added a disallow_copy_and_assign() to Pr
The proposal to merge lp:~widelands-dev/widelands/bug-1322741 into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1322741/+merge/227626
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https://code.launchpad.net/~widelands-dev/widelands/bug-13
Review: Approve
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https://code.launchpad.net/~widelands-dev/widelands/bug-1322741/+merge/227626
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Po
Concerning the widgets, there are 2 minor issues left : Consecutive line breaks
and RTL auto-wrapping.
Other than that, all use new font renderer and (multiline) editboxes work great.
Sirver, I will try to check the changes in your branch.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1322741 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1322741 in widelands: "text issue: fps statistics overlaps with xz
coordinates"
https://bugs.launchpad.net/widelands/+bug/132
Review: Approve
Looks good to me. I went ahead and merged. I'll probably tweak a bit while
deploying...
Thanks for taking care of that Shevonar!
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The proposal to merge lp:~widelands-dev/widelands-website/map-upload into
lp:widelands-website has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands-website/map-upload/+merge/227458
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I don't really know how to deal with the map file being saved twice without
putting a lot of effort into it. I think it is not worth to investigate
further. From my side this is ready for review and merge.
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https://code.launchpad.net/~widelands-dev/widelands-website/map-upload/+merge/227458
Yo
GunChleoc has proposed merging
lp:~widelands-dev/widelands/string_fix_headquarters into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/string_fix_headquarters/+merge/227543
Small string fix
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h
This is what i get after merging trunk.
I made a test ui you can launch with ./widelands --testui
There are still some layout issues I need to fix.
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Thanks for the info.
I am looking forward to Ninja :D
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When Widelands is installed from the daily PPA the executables are also added
to PATH so it is not necessary to provide the exact directory. This means it
works without changes.
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Your team Widelands Developers
OK, all done and ready for merging :)
The delay parameters might need some more tweaking, we'll just have to see how
it behaves in a real game.
Buildings with message delay are hunters, lumberjacks and wells.
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https://code.launchpad.net/~widelands-dev/widelands/bug-999262_part2/+merge/227348
> Any idea why this is not showing a diff?
I got this mail form launchpad:
> Launchpad encountered an internal error during the following operation:
> generating the diff for a merge proposal. It was logged with id
> OOPS-3da48092fc23f6e12528857791597bea. Sorry for the inconvenience.
Does not
Yep
Ill push my code as soons as I have this last bug gone with the editbox.
On Mon, Jul 21, 2014 at 6:53 AM, SirVer wrote:
> Cool. I am working on getting rid of the old font renderer too in
> https://code.launchpad.net/~widelands-dev/widelands/text_area_richtext .
> Maybe we can join forces.
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