GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1322741 into lp:widelands.
Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1322741 in widelands: "text issue: fps statistics overlaps with xz coordinates" https://bugs.launchpad.net/widelands/+bug/1322741 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1322741/+merge/227626 Debug overlay: Made FPS string smaller and moved coordinate information to bottom right. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1322741/+merge/227626 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1322741 into lp:widelands.
=== modified file 'src/wui/interactive_base.cc' --- src/wui/interactive_base.cc 2014-07-16 06:41:27 +0000 +++ src/wui/interactive_base.cc 2014-07-21 19:59:45 +0000 @@ -401,12 +401,12 @@ =============== */ void Interactive_Base::draw_overlay(RenderTarget& dst) { - // Blit node information when in debug mode. - if (get_display_flag(dfDebug) or not dynamic_cast<const Game*>(&egbase())) { - static format node_format("%3i %3i"); + // Blit node information when in debug mode or if the chat window is on. + if (get_display_flag(dfDebug) || !dynamic_cast<const Game*>(&egbase())) { + static format node_format("(%i, %i)"); const std::string node_text = as_uifont - ((node_format % m_sel.pos.node.x % m_sel.pos.node.y).str(), UI_FONT_SIZE_BIG); - dst.blit(Point(5, 5), UI::g_fh1->render(node_text), CM_Normal, UI::Align_Left); + ((node_format % m_sel.pos.node.x % m_sel.pos.node.y).str(), UI_FONT_SIZE_SMALL); + dst.blit(Point(get_w() - 5, get_h() - 5), UI::g_fh1->render(node_text), CM_Normal, UI::Align_BottomRight); } // Blit FPS when in debug mode. @@ -415,8 +415,8 @@ const std::string fps_text = as_uifont ((fps_format % (1000.0 / m_frametime) % (1000.0 / (m_avg_usframetime / 1000))) - .str(), UI_FONT_SIZE_BIG); - dst.blit(Point(90, 5), UI::g_fh1->render(fps_text), CM_Normal, UI::Align_Left); + .str(), UI_FONT_SIZE_SMALL); + dst.blit(Point(5, 5), UI::g_fh1->render(fps_text), CM_Normal, UI::Align_Left); } }
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