Hi group
I try to figure out possible issues in game engine using updated V8.
Runtime_StackGuard error caught sometimes if run all functions together
without pauses. Complete stack trace is
v8::base::OS::Abort() 0x007375db9dec
V8_Fatal(char const*, int, char const*, ...) 0x007375db9010
re, and you didn't specify which version of
> V8 you're using, so I can't make any further guesses. With a Debug (or at
> least symbol-enabled) build you should be able to figure out which check is
> failing, which should provide some information about where the bug is.
>
&g
Hi, my suggestions are:
1) to double check if the path to your sources is correct and accessible
2) put script source as parameter when you compile script in v8
#if defined(DEBUG)
auto src = File::ReadText(filename);
auto originName = "file://" + filename;
v8::ScriptOrigin origin(ArgCo