[v8-users] Possible reasons of Runtime_StackGuard

2019-03-03 Thread Alexey Shcherbyna
Hi group I try to figure out possible issues in game engine using updated V8. Runtime_StackGuard error caught sometimes if run all functions together without pauses. Complete stack trace is v8::base::OS::Abort() 0x007375db9dec V8_Fatal(char const*, int, char const*, ...) 0x007375db9010

Re: [v8-users] Possible reasons of Runtime_StackGuard

2019-03-13 Thread Alexey Shcherbyna
re, and you didn't specify which version of > V8 you're using, so I can't make any further guesses. With a Debug (or at > least symbol-enabled) build you should be able to figure out which check is > failing, which should provide some information about where the bug is. > &g

Re: [v8-users] Re: Embedding V8: How to make Chrome Dev Tools show the JavaScript source

2019-04-12 Thread Alexey Shcherbyna
Hi, my suggestions are: 1) to double check if the path to your sources is correct and accessible 2) put script source as parameter when you compile script in v8 #if defined(DEBUG) auto src = File::ReadText(filename); auto originName = "file://" + filename; v8::ScriptOrigin origin(ArgCo