On Tuesday, October 24, 2017 at 7:32:31 PM UTC-7, J Decker wrote:
>
>
>
> On Tuesday, October 24, 2017 at 10:25:14 AM UTC-7, Ben Noordhuis wrote:
>>
>> On Tue, Oct 24, 2017 at 6:12 PM, J Decker wrote:
>> >
>> > On Tuesday, October 24, 2017 at 7:35:20 AM UTC-7, Ben Noordhuis wrote:
>> >>
>> >
On Tuesday, October 24, 2017 at 10:25:14 AM UTC-7, Ben Noordhuis wrote:
>
> On Tue, Oct 24, 2017 at 6:12 PM, J Decker >
> wrote:
> >
> > On Tuesday, October 24, 2017 at 7:35:20 AM UTC-7, Ben Noordhuis wrote:
> >>
> >> On Tue, Oct 24, 2017 at 3:27 PM, J Decker wrote:
> >> > Is there a way t
On Tue, Oct 24, 2017 at 6:12 PM, J Decker wrote:
>
> On Tuesday, October 24, 2017 at 7:35:20 AM UTC-7, Ben Noordhuis wrote:
>>
>> On Tue, Oct 24, 2017 at 3:27 PM, J Decker wrote:
>> > Is there a way to make a C++ class that has set accessors on the
>> > prototype
>> > to get its data logged?
>> >
On Tuesday, October 24, 2017 at 7:35:20 AM UTC-7, Ben Noordhuis wrote:
>
> On Tue, Oct 24, 2017 at 3:27 PM, J Decker >
> wrote:
> > Is there a way to make a C++ class that has set accessors on the
> prototype
> > to get its data logged?
> >
> > so like
> > var color = new Color( "white" );
On Tue, Oct 24, 2017 at 3:27 PM, J Decker wrote:
> Is there a way to make a C++ class that has set accessors on the prototype
> to get its data logged?
>
> so like
> var color = new Color( "white" );
> console.log( color ):
I think you are asking about the difference between
PropertyCallbackInfo:
Is there a way to make a C++ class that has set accessors on the prototype
to get its data logged?
so like
var color = new Color( "white" );
console.log( color ):
and have it show sack.Image.Color { r: 255, g:255, b:255, a:255 } (or some
order therteof instead of just
sack.Image.Color {}
?