Is there a way to make a C++ class that has set accessors on the prototype 
to get its data logged?

so like 
var color = new Color( "white" );
console.log( color ): 

and have it show sack.Image.Color { r: 255, g:255, b:255, a:255 } (or some 
order therteof instead of just 
sack.Image.Color {} 

?
Also, I added a toString() method to the prototype, but apparently I have 
to append it to a string (as in console.log( ""+color ) } or call it 
explicitly... console.log( color.toString() )

Accesors that are on the object, and not in the prototype do get logged... 
(IIRC)

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