ug builds as time permits but
>> haven’t found anything specific - not sure what optimization (other than not
>> using Unicode) is critical to the Windows build of UDE library maybe someone
>> in the group can provide insight.
>>
>> From: Olo via USRP-users
&
s but
> haven’t found anything specific - not sure what optimization (other than not
> using Unicode) is critical to the Windows build of UDE library maybe someone
> in the group can provide insight.
>
> From: Olo via USRP-users
> Sent: Monday, April 17, 2023 05:11
> To: usrp
om: Olo via USRP-users
Sent: Monday, April 17, 2023 05:11
To: usrp-users
Subject: [USRP-users] Re: UHD in Qt c++ windows
I copied init_usrp.cpp to ConsoleApplication in visual studio and in properties
I set Configuration properties >> C/C++ >> Additional Include Directories:
C:\
Oh, interesting, I would have expected it to crash *inside* one of these
functions. Huh!
On 4/17/23 13:54, Olo wrote:
It crash in 37th row, which is :
uhd::usrp::multi_usrp::sptr usrp = uhd::usrp::multi_usrp::make(args);
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--- Original Message ---
Interesting! Can you run it in debugger, to see in which call/where
exactly it crashes?
On 4/17/23 11:10, Olo via USRP-users wrote:
I copied init_usrp.cpp to ConsoleApplication in visual studio and in
properties I set Configuration properties >> C/C++ >> Additional
Include Directories:
C:\Pro
I copied init_usrp.cpp to ConsoleApplication in visual studio and in properties
I set Configuration properties >> C/C++ >> Additional Include Directories:
C:\Program Files\UHD\include
D:\Boost\boost_1_82_0
Configuration properties >> Linker >> General:
C:\UHD\lib
D:\Boost\boost_1_82_0\lib64-msvc
Hi Olo,
nobody's going to be mad at you because of your English, which, by the way, is very good!
English isn't my first language, either :) Welcome to the USRP developer community.
So, let's tackle this one by one:
If you take the code from init_usrp.cpp [1] and try to compile it in your pro