_count);
> return _gameOver;
>
> (the WebObjects way) but that leads to an even weirder exception...
>
> Thanks,
> Robert A. Decker
>
> -
> To unsubscribe, e-m
own merits (IMHO).
Cheers,
Alexander
-Original Message-
From: Robert A. Decker [mailto:[EMAIL PROTECTED]
Sent: 20 September 2007 04:08
To: users@tapestry.apache.org
Subject: [T5] tutorial question
I'm teaching myself Tapestry by jumping right into version 5. I'm a
pretty exper
I'm teaching myself Tapestry by jumping right into version 5. I'm a
pretty experienced developer and so I'm not ready to give up and go
back to version 4, but I am having what is probably a very basic
problem...
I'm trying to do the Tapestry 5 tutorial and I'm on the section where
we coun
See "Instance variables must be private":
http://tapestry.apache.org/tapestry5/tapestry-core/guide/component-classes.html
Cheers,
Nick.
Robert A. Decker wrote:
Thank you! That was it - declaring it private fixed it:
private GameOver _gameOver;
I now just inject the page but don't persist it.
Thank you! That was it - declaring it private fixed it:
private GameOver _gameOver;
I now just inject the page but don't persist it.
I'll have to try to read up on what you mean by 'enhance private
variables'...
R
On Sep 19, 2007, at 8:20 PM, Robert Zeigler wrote:
Background: I've never
Background: I've never "done" the T5 tutorial.
But I do have functional T5 apps.
Few things:
1) In T5, multiple annotations/item are supported
2) You don't need to persist the page. You might need to persist
values that each page needs, but you don't need to persist the pages.
3) Tapestry will
I'm teaching myself Tapestry by jumping right into version 5. I'm a
pretty experienced developer and so I'm not ready to give up and go
back to version 4, but I am having what is probably a very basic
problem...
I'm trying to do the Tapestry 5 tutorial and I'm on the section where
we coun
Do a search in the mailing list. This question was answered a while ago.
/Serge
Alex Shneyderman wrote:
>
> Hi, all!
>
> I am trying out tapestry and was going through the tutorial and
> noticed that in the section about Guess.java the following:
>
> Object onActionFromLink(int guess)
>
Hi, all!
I am trying out tapestry and was going through the tutorial and
noticed that in the section about Guess.java the following:
Object onActionFromLink(int guess)
{
_count++;
if (guess == _target)
{
_gameOver.setup(_count);
return _gameOver;
}
if (guess