Background: I've never "done" the T5 tutorial.
But I do have functional T5 apps.

Few things:
1) In T5, multiple annotations/item are supported
2) You don't need to persist the page. You might need to persist values that each page needs, but you don't need to persist the pages.
3) Tapestry will only enhance private variables. Your declaration:
@InjectPage
GameOver _gameOver

should be:

@InjectPage
private GameOver _gameOver

Check the tapestry logging output; it should warn you that it didn't enhance the _gameOver field.

Cheers,

Robert

On Sep 19, 2007, at 9/1910:09 PM , Robert A. Decker wrote:

I'm teaching myself Tapestry by jumping right into version 5. I'm a pretty experienced developer and so I'm not ready to give up and go back to version 4, but I am having what is probably a very basic problem...

I'm trying to do the Tapestry 5 tutorial and I'm on the section where we count the number of guesses on Guess page page:
http://tapestry.apache.org/tapestry5/tutorial1/hilo.html

The tutorial doesn't fully cover what should be in Guess.java

This method:
Object onActionFromLink(int guess) {
    _count++;
    if (guess == _target) {
        _gameOver.setup(_count);
        return _gameOver;
    }

            if (guess < _target)
              _message = String.format("%d is too low.", guess);
            else
              _message = String.format("%d is too high.", guess);

            return null;
}

GameOver is another page in the app. Not knowing exactly what I should do, I have declared as a variable in Guess.java:
        @InjectPage
        GameOver _gameOver;


However, this is leading to a NullPointerException, which kind of makes sense because GameOver isn't persisted. So, I tried:
@InjectPage @Persist
GameOver _gameOver

But that doesn't fix the problem, and documentation I found in Tapestry 4 seems to say that you can't declare multiple injection tags per variable.

Does anyone have a working Tapestry 5 tutorial? Or can help me with this specific problem?

I've also tried something like:
GameOver _gameOver = new GameOver();
_gameOver.setup(_count);
return _gameOver;

(the WebObjects way) but that leads to an even weirder exception...

Thanks,
Robert A. Decker


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