Coming into this discussion a bit late...
We (my work) also refer to these devices as SpaceBalls as they used to
have a ball, and every axis is controlled by a strain gage. The
original ones were serial but my current HP SpacePilot is USB based
and has a knob instead of a ball.
I would be
On 07/06/2011 07:31 AM, g wrote:
> so if you are interested in a 3d mouse, which really is not a *ball*,
> even tho called such,
Earlier DLR/3DConnexion "space mouses" looked like balls on a pole.
Ca. 6-8 cms/2-3 inches in diameter, looking a bit like an oversized
"golfball on a tee on a display
description than 'rotate'.
>
> Not at all, since I'm talking about spaceballs, not trackballs.
>
> A spaceball can sense not only the usual X/Y rolling motion that a
> trackball supports, but it can also sense rotation (CW/CCW) and pressure
> (think "clicking"
On 07/06/2011 05:04 AM, g wrote:
> On 07/06/2011 04:22 AM, DJ Delorie wrote:
> <>
>
>> Not at all, since I'm talking about spaceballs, not trackballs.
>
> ok. so how about a link to who makes 'spaceballs'.
well, not to wait for a reply, a quick google
On 07/06/2011 04:22 AM, DJ Delorie wrote:
<>
> Not at all, since I'm talking about spaceballs, not trackballs.
ok. so how about a link to who makes 'spaceballs'.
> A spaceball can sense not only the usual X/Y rolling motion that a
> trackball supports, but it c
g writes:
>> It would be nice to be able to *rotate* the ball, or push it in
>> various directions, etc. But only if there's a sane mapping to X
>> events.
>
> *roll* would be a better description than 'rotate'.
Not at all, since I'm talking about
Rick Stevens writes:
> As I said, try it and see.
They're too expensive to "just try it", hence wanting to see if someone
else has already tried it and had some info on how well X interacted
with the hardware, and if there was a standard way to talk to it from
software.
> You might want to try
On 07/06/2011 03:06 AM, g wrote:
<>
> there are ir leds emitting at surface of balls and ir detectors receiving
> reflections from ball surface.
in addition, there are some trackball mice that use a roller bar, ie, like
a standard mouse. i do not recommend them. they do not track well.
you will
On 07/05/2011 09:01 PM, DJ Delorie wrote:
> Is there a standard for how multi-axis trackballs (spaceballs)
> interact with X? Are they common enough to "just work" now or is it
> the usual proprietary-hardware-nightmare still?
axis are 'x' and 'y'. no
On 07/05/2011 02:39 PM, DJ Delorie wrote:
>
> Rick Stevens writes:
>> I'd bring up xevent or whatever and push/pull/poke/twist, take note of
>> what events it generates and do your own thing.
>
> At this point, I'm still wondering if ANYTHING would show up in xevent
> :-)
>
> I know XInput can
Rick Stevens writes:
> I'd bring up xevent or whatever and push/pull/poke/twist, take note of
> what events it generates and do your own thing.
At this point, I'm still wondering if ANYTHING would show up in xevent
:-)
I know XInput can handle a larger numbers of buttons. Can it handle
more th
On 07/05/2011 02:01 PM, DJ Delorie wrote:
>
> Is there a standard for how multi-axis trackballs (spaceballs)
> interact with X? Are they common enough to "just work" now or is it
> the usual proprietary-hardware-nightmare still?
"They've gone...plaid! Prep
Is there a standard for how multi-axis trackballs (spaceballs)
interact with X? Are they common enough to "just work" now or is it
the usual proprietary-hardware-nightmare still?
The common trackball seems to have the ball, some scrollwheel
replacement and a bunch of buttons. It wou
13 matches
Mail list logo