Re: iOS splash screen and app load times

2015-03-29 Thread Dave Kilroy
o discernible difference - it would be great if you can manage it... - "The difference between genius and stupidity is; genius has its limits." - Albert Einstein -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/iOS-splash-screen-and-app-load-times

Re: iOS splash screen and app load times

2015-03-27 Thread William de Smet
Hi Chris, I have the same thing here with an iPad 3 (iOS 7) en iPad mini 1 (iOS 8). My apps act slower than before. I have some new apps ready but this way I cannot release them. greetings, William 2015-03-27 18:21 GMT+01:00 Chris Sheffield : > The splash screen and load times of iOS apps wh

Re: iOS splash screen and app load times

2015-03-27 Thread Alain Vezina
Hi Chris, There’s already a bug ticket ( Bug 14116) for this issue. I sent it on 5th december and we are stil waiting for they fix it. It’s a bit long. don’t you agree? Alain Vezina Logilangue www.logilangue.com Le 2015-03-27 à 13:21, Chris Sheffield a écrit : > The splash screen and load ti

Re: iOS splash screen and app load times

2015-03-27 Thread Chris Sheffield
Okay, probably should have looked before I posted. :-) I found this ticket (if anyone else is interested) http://quality.runrev.com/show_bug.cgi?id=14116. According to Mark W it may be due to a font issue. However, someone tried Mark’s suggestion regarding fonts and it didn’t seem to make much

iOS splash screen and app load times

2015-03-27 Thread Chris Sheffield
The splash screen and load times of iOS apps when building an app with LC 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app updates to two apps in order to add 64-bit support, so obviously we need to use the newer version of LC. But these load times are getting

Re: iOS splash screen

2015-02-26 Thread Randy Hengst
I have seen the same problem using LC 6.6.5 with the 8.1 simulator… the problem shows itself with the iPhone 6 and 6+ simulators, but not the 4 or 5s. On the 6 simulator the real splash displayed, followed by a reduced size version of the screen (I don’t know where it comes from), followed by t

Re: iOS splash screen

2015-02-26 Thread Richard Miller
Richard Miller Sent: Wednesday, February 25, 2015 5:49 PM To: How to use LiveCode Subject: iOS splash screen I am just finishing up an iOS app. Having a bit of an issue with the splash screen/startup process. Many of the iOS apps on my phone start up by immediately showing a splash screen and the

Re: iOS splash screen

2015-02-25 Thread Scott Morrow
gt; IT Director > Evergreen Information Services > rdim...@evergreeninfo.net > > > -Original Message- > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf > Of Richard Miller > Sent: Wednesday, February 25, 2015 5:49 PM > To: How to use LiveCode

RE: iOS splash screen

2015-02-25 Thread Ralph DiMola
How to use LiveCode Subject: iOS splash screen I am just finishing up an iOS app. Having a bit of an issue with the splash screen/startup process. Many of the iOS apps on my phone start up by immediately showing a splash screen and then transitioning to the first main screen. From the moment I st

Re: iOS splash screen

2015-02-25 Thread Richard Miller
I tried this, as noted below. I still see a black screen briefly _after_ the first splash screen shows... at least on my iPhone 6+. On 2/25/15 6:40 PM, PystCat wrote: Yes and you’re going to laugh… Do a screen grab of your splash screen and set that as your splash screen under the iOS settin

Re: iOS splash screen

2015-02-25 Thread PystCat
Yes and you’re going to laugh… Do a screen grab of your splash screen and set that as your splash screen under the iOS settings on LC. When the app starts on the device, it will show that graphic and then immediately go to your actual splash screen… You won’t see it happen. Paul > On Feb 25

iOS splash screen

2015-02-25 Thread Richard Miller
I am just finishing up an iOS app. Having a bit of an issue with the splash screen/startup process. Many of the iOS apps on my phone start up by immediately showing a splash screen and then transitioning to the first main screen. From the moment I start up the icon, there is no black screen or

Re: iOS Splash Screen masks display

2012-05-26 Thread Graham Samuel
Jacque thanks very much, works perfectly. My mistake was to think that the card is drawn after "preOpenCard" and before "openCard" (this is implied by the SC docs, which tell you to use a "preOpenCard" handler to execute stuff that you want to do before the card appears). It appears that actuall

Re: iOS Splash Screen masks display

2012-05-25 Thread J. Landman Gay
On 5/25/12 2:09 PM, Graham Samuel wrote: I found that if I put a script like this into the first card: on openCard wait 4 seconds go to "Card2" end openCard then the splash screen stays around for an extra 4 seconds, and the first thing the user sees is Card 2 - Card 1 is never visible. The l

Re: iOS Splash Screen masks display

2012-05-25 Thread Graham Samuel
Still trying to understand what's going on. I am quite prepared to find out it's something stupid on my part. Graham On Fri, 25 May 2012 06:49:51 -0700, Tim Jones wrote: > On May 23, 2012, at 2:04 PM, Graham Samuel wrote: > >> I'm developing an iPad app which has an

Re: iOS Splash Screen masks display

2012-05-25 Thread Tim Jones
On May 23, 2012, at 2:04 PM, Graham Samuel wrote: > I'm developing an iPad app which has an iOS splash screen (they all do), > which AFAIK is there in order to show itself until the app is fully loaded. I > am not sure how iOS knows that the load is complete, but anyway I see

Re: iOS Splash Screen masks display

2012-05-24 Thread Scott Morrow
ttp://elementarysoftware.com/ email sc...@elementarysoftware.com office 1-800-615-0867 -- On May 23, 2012, at 2:04 PM, Graham Samuel wrote: > I'm developing an iPad app which has an iOS splash screen (they all do), > which

iOS Splash Screen masks display

2012-05-23 Thread Graham Samuel
I'm developing an iPad app which has an iOS splash screen (they all do), which AFAIK is there in order to show itself until the app is fully loaded. I am not sure how iOS knows that the load is complete, but anyway I seem to have a problem about this. My app has two stacks: the first