The splash screen and load times of iOS apps when building an app with LC 6.7+ 
are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app 
updates to two apps in order to add 64-bit support, so obviously we need to use 
the newer version of LC. But these load times are getting out of hand. I just 
had a tester report that for one of our apps, the splash screen displays for a 
full 28 seconds, at which point we have a “loading” indicator that displays 
while the first card is set up, and then another almost a full minute for the 
first main card to appear. In the same app, built with LC 6.6.5, it takes a 
fraction of that time. Probably only a couple seconds for the splash screen and 
maybe 3 or 4 seconds with the loading indicator. So what gives? This tester is 
running the app on an iPad 3. We’ve always struggled a bit with the iPad 3 
(something to do with the hardware itself if I remember correctly), but we’ve 
never had speeds quite that slow. Not even close to that slow. There’s no way 
we can release this app this way. Something definitely changed between LC 6.6.5 
and LC 6.7.

This issue really needs to be fixed, and asap in my opinion. It’s been reported 
here on the list before. I don’t remember by whom. Does anyone know if a bug 
ticket has actually been created for it? If not, I’ll create one.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

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