> When you say it crashes, does it just poof on you, or is there an actual
> error?
Actual error message, from the Windows system.
--
Nicolas Cueto
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ecode-boun...@lists.runrev.com [mailto:use-livecode-
>> > boun...@lists.runrev.com] Im Auftrag von Nicolas Cueto
>> > Gesendet: Mittwoch, 9. März 2011 00:43
>> > An: LiveCode - general list
>> > Betreff: crash when moving between stacks (again)
>> >
Mittwoch, 9. März 2011 00:43
> > An: LiveCode - general list
> > Betreff: crash when moving between stacks (again)
> >
> > Dear List,
> >
> > Posted this back in June. Got no reply. But am posting gain, in hopes.
> >
> > In short, one of my more convoluted
hout the pass?
Tiemo
> -Ursprüngliche Nachricht-
> Von: use-livecode-boun...@lists.runrev.com [mailto:use-livecode-
> boun...@lists.runrev.com] Im Auftrag von Nicolas Cueto
> Gesendet: Mittwoch, 9. März 2011 00:43
> An: LiveCode - general list
> Betreff: crash when moving
o
To: LiveCode - general list
Sent: Tue, Mar 8, 2011 6:43 pm
Subject: crash when moving between stacks (again)
Dear List,
Posted this back in June. Got no reply. But am posting gain, in hopes.
In short, one of my more convoluted Rev creations keeps crashing
when some of its stacks close.
It's a c
Crashes should always be reported directly to runrev. They always get highes
priority. And they can give you a workaround. However, they depend on the
crashes to happen on their own machine, so you might need to send them example
stacks.
I suggest you contact support with this.
On 9 Mar 2011,
Dear List,
Posted this back in June. Got no reply. But am posting gain, in hopes.
In short, one of my more convoluted Rev creations keeps crashing
when some of its stacks close.
It's a combination of stacks. Here are the pieces:
- standalone-stack (holds the engine)
- central-stack (for game-st