Dear List, Posted this back in June. Got no reply. But am posting gain, in hopes.
In short, one of my more convoluted Rev creations keeps crashing when some of its stacks close. It's a combination of stacks. Here are the pieces: - standalone-stack (holds the engine) - central-stack (for game-stack selection) - game-stacks (a myriad of these, some of them with substacks) Crashes happen when a game-stack is closed to return to the central-stack. Moreso for some game-stacks than others. I double checked that every stack, substack, and card has a preopen/open/close handler, even if this is empty. I thought it may be a memory issue, cause the game-stack that almost always crashes has many URL-referenced image objects and runs on older Win machines. However, I tested on a newer machine with ample memory and cpu power, but still get crashes. Below is an outline of the scripted inter-relation between stacks. Perhaps someone will spot something I've overlooked Thank you. -- Nicolas Cueto ------ S T A R T O F S C R I P T S ----- /* In the card script of STANDALONE-STACK, this handler sets stackFiles and then goes to stack CENTRAL-STACK. */ on setUpTheFoundation start using stack "STANDALONE " put "GAMESTACK1,gamestack1.rev" & cr & "GAMESTACK2,gamestack2.rev" & cr & ... \ & "animationEngine,animationEngine.rev" into tStackFiles set the stackFiles of stack "niconiko" to tStackFiles ## Set the globals used by all stacks open stack "CENTRAL" hide stack "STANDALONE" end setUpTheFoundation /* In stack script of CENTRALSTACK. */ on closestack quit end closestack /* In a go-to-gamestack button script on CENTRALSTACK./ on mouseUp open stack GAMESTACK hide stack CENTRALSTACK end mouseUp /* In the stack script of BAD-GAMESTACK */ on closeStack ## Reset custom props of some grouped objects. ## Clear pending messages ## Clear the cachedURLs. set the lockScreen to true ## Set to empty the filename of 100 images. set the lockScreen to false go to card "main" of stack "gss" show stack "gss" delete stack "blitz" end closeStack /* In the card script of BAD-GAMESTACK, which script calls up the NAVIGATION-SUBSTACK that can take user back to CENTRALSTACK. */ on rawKeyUp theKey switch theKey case "56" modal stack NAVIGATION-SUBSTACK pass rawKeyUp exit rawKeyUp exit to top break end switch end rawKeyUp on closecard ## Clear the cachedURLs. ## Cancel pending messages. ## Reset custom props. ## For each of 100 image objects: ## reset filename to "", outerglow, ## and innerglow. ## Close the socket connection to ## the local server. end closecard /* In the card script of NAVIGATION-SUBSTACK. */ on rawKeyUp theKey put "49,50,51,52" into tGameControllerRightsideButtons if theKey is not among the items of tGameControllerRightsideButtons then pass rawKeyUp exit rawKeyUp end if ## Find which navigational image is on. switch tCurentlyOnImage case "quit" send "closeStack" to stack BAD-GAMESTACK in 2 seconds close this stack -- i.e., NAVIGATION-SUBSTACK... should I name the stack explicitly here? exit to top break end switch end rawKeyUp ------ E N D O F S C R I P T S ----- _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode