I just tested a stack on Andorid with lots of input fields where i
turned the accelerated off everytime.
But this fix now works great. So i can leave it on, Thanks a lot!
Op 27-3-2019 om 01:35 schreef J. Landman Gay via use-livecode:
I'm sending years worth of gratitude and appreciation. You a
I'm sending years worth of gratitude and appreciation. You aren't the only
one who was bothered by this bug.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On March 26, 2019 5:11:23 PM Monte Goulding via use-livecode
wrote:
Aha! This
Aha! This one has vexed me for a while now. I thought I had it previously but
the issue turned out to be somewhere completely different to where I was
looking!
> On 27 Mar 2019, at 4:23 am, JJS via use-livecode
> wrote:
>
> BUG 10881 seems solved now for the accelerated rendering, it solves t
BUG 10881 seems solved now for the accelerated rendering, it solves the
pushed up screen of a stack after the keyboard popped up
Thanks Monte!
Very Nice!
Op 12-3-2019 om 14:00 schreef Sphere via use-livecode:
Thanks for your reply Randy.
Nice app you made.
I noticed it is sensitve and that t
Thanks for your reply Randy.
Nice app you made.
I noticed it is sensitve and that the DG2 group with images and text got
even slower.
So i have to play some more to get it more smoother as it looked more
cloggy when scrolling.
i can try the max and see if it will have some effect. I also tried
My work is only with iOS. So, no comments about Android…
But, I found while working a recent iPad app (with many moving controls) that I
needed to adjust the layerMode to dynamic and back to static after the move.
I also increased the compositorCacheLimit as you noted… only I went up to
256*10
i was playing a bit with the separate command you can use instead of
acceleratedrendering (on Android mobile)
compositorTileSize,layerMode,compositorType,compositorCacheLimit
and noticed that setting compositorType to opengl for android causes the
black out screen
i'm not sure yet about comp
I checked github, nothing there yet, but... it's a DP1, so hoepfully ti
will be adressed. Maybe it's not an easy one
Op 8-3-2019 om 17:46 schreef Tom Glod via use-livecode:
Yeah.. accelerated rendering for dg2 and subgroups was moved to release
9.1 a while back.
I'm looking forward to it a
Yeah.. accelerated rendering for dg2 and subgroups was moved to release
9.1 a while back.
I'm looking forward to it as well.
several things that can work in the mean time is
* using lower resolution with scaling quality set to normal
* updating images after the grid rows have updated. (this
Hi,
i saw there are stil 17 bugs open on acceleratedRendering.
Is there any sight on when they will be solved? (or at least the most
bugging ones)
Especially the up shifted screen with the keyboards and the black
screens (even short when switching cards) on mobile.
And could it be cause f
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