Thanks for your reply Randy.
Nice app you made.

I noticed it is sensitve and that the DG2 group with images and text got even slower. So i have to play some more to get it more smoother as it looked more cloggy when scrolling. i can try the max and see if it will have some effect. I also tried it on BlueStacks after i saw the hint from Richmond. That should be very fast, as we have to wait on 9.1 before we can use the fast x86 emulator.
But even in BlueStacks the DG is slow and cloggy.

Randy Hengst via use-livecode schreef op 2019-03-12 11:38:
My work is only with  iOS. So, no comments about Android…

But, I found while working a recent iPad app (with many moving
controls) that I needed to adjust the layerMode to dynamic and back to
static after the move.

I also increased the compositorCacheLimit as you noted… only I went up
to 256*1024*1024.
I made this adjustment in the startUp handler.

I even needed to up the compositorCacheLimit while working in the IDE.
I made that adjustment in the message box.

I didn’t make any changes relative to compositorTileSize or compositorType.

The app I was developing when I first started making these adjustments
is free (if that will help understand my context) ….
here is the Apple App Preview page:
https://itunes.apple.com/us/app/begotten/id1431461736?mt=8


be well,
randy
www.classroomFocusedSoftware.com


On Mar 11, 2019, at 4:13 PM, JJS via use-livecode <use-livecode@lists.runrev.com> wrote:

i was playing a bit with the separate command you can use instead of acceleratedrendering (on Android mobile)

compositorTileSize,layerMode,compositorType,compositorCacheLimit

and noticed that setting compositorType to opengl for android causes the black out screen

i'm not sure yet about compositorTileSize what it does on speed

the compositorCacheLimit needs to be big like 64*1024*1024 for 64MB according calculation in the dictionary, if you set it small it gets slow updated

now i'm not sure if i need the separate commands to be set empty in the closecard (to prevent upshifting on other cards when using keyboard) or that setting the acceleratedrendering to false would be enough.

till now i set the accelerated rendering on and off depending if i need keyboard on the card


anyone else have experience with these commands?



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