sue "makeNewButton" from the messageBox if you have
> set the card script to the code above.
>
> Now you can wiggle a button and it will delete itself. Adjust the sampling
> intervall and number of changes in direction as indicated in the script if
> needed.
>
> Ki
f. Adjust the sampling
intervall and number of changes in direction as indicated in the script if
needed.
Kind regards
Bernd
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> :-) How do you imagine wiggling and shaking on a Windows computer?
Picking the monitor up like an Etch-a-Sketch and shaking it wildly ^o^
Actually, moving the mouse over a very short distance with a very
quick back-and-fro motion while holding down the mouse-left button.
> Wouldn't
> you rathe
:-) How do you imagine wiggling and shaking on a Windows computer?
Wouldn't you rather have a the user select the object and press
delete or drag the object either outside the app's working area or
into a kind of trash can?
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Oops. Just learnt that "touchMove" is only for iOS. My app is for Windows.
Oh well. Back to my orginal question...
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> I think you can use some of the touchMove messages or whatever they're called
> to find out whether the user is wiggling/shaking an object. Check the release
> notes.
Interesting.
Which leads to a new question. Since my object's script uses
AnimationEngine's "constrainRectangular", which the
Hi Nicolas,
Yes, send a message in time will allow an object to delete itself.
// stack script:
on deleteObject theObject
delete theObject
end deleteObject
// object script:
on deleteMe
put the long of me into myObject
send "delete myObject" to this stack in 0 millisecs
end deleteMe
I thi
Hello again.
If an object is grabbed, what parameters could a script/behavior
within that object poll to evaluate if the user is quickly
shaking/wiggling that grabbed object? I'd like to use that shaking
motion to delete the grabbed object -- which, come to think of it now,
begs the question of wh