I had installed the iOS 18.1 simulator.
(The splash screen thing remains a mystery, but I think it will never be
solved - and I can't reproduce it. The only property with an image was to the
correct image I wanted. Somehow there is a method to make an animated sequence
of splash screens!)
runtimes for this version were
already bundled into the original download.
Does that make sense?
RE the splash screen issue, it seems that somehow the old splashscreen has
made it into the standalone settings. I guess this does not happen with a
brand new stack, is that correct? You can have a look
etc) also on my phone running iOS 17.
So the first issue is why the 18.1 iOS Simulator is required, in order to
build for any other iOS version.
However, there is a remaining oddity; when the app launches, on the simulator
or my real device, the splash screen is a cropped image of the dialog b
an app which ran without problems on iOS14.2 on the iPad
> of a customer.. Now the customer updated his iPad to iOS 14.4 and now the
> app crashes after showing up the splash screen.
> > Even a simple app only shows the splash screen at start and the quits.
> >
> > I tried to
> customer.. Now the customer updated his iPad to iOS 14.4 and now the app
> crashes after showing up the splash screen.
> Even a simple app only shows the splash screen at start and the quits.
>
> I tried to build the app for iOS13 and 12. Both did not work.
>
> Does anyo
Hi,
i am working on an app which ran without problems on iOS14.2 on the iPad of a
customer.. Now the customer updated his iPad to iOS 14.4 and now the app
crashes after showing up the splash screen.
Even a simple app only shows the splash screen at start and the quits.
I tried to build the app
> On Apr 22, 2018, at 3:48 PM, Sannyasin Brahmanathaswami via use-livecode
> wrote:
>
> Oh joy… back at it went Apple's requirements!
>
> Upgraded
>
> 8.1.10. rc 1
> Mac OS X 10.13.3
> xCode 9.3
>
> Now, in a standalone, it can't find the icon, even though I checked all the
> standalone b
Oh joy… back at it went Apple's requirements!
Upgraded
8.1.10. rc 1
Mac OS X 10.13.3
xCode 9.3
Now, in a standalone, it can't find the icon, even though I checked all the
standalone builder app logos and they are all filled. But the phone, iOS, I get
a generic app icon, not my app logo.
Is a
Thanks Colin,
I didn’t know that.
So I don’t understand why there is a field for a splash screen in the
Standalone Application Settings for Android.
Regards
Alain
Le 2016-06-27 à 12:23, Colin Holgate a écrit :
> Android apps don't have splash screens, they are just used for iOS
ge
>
> When I test my app on an Android device, the splash screen doesn’t appear.
> I don’t know why.
>
> Anyone has an idea? Is it a bug?
>
> Regards
>
> Alain Vezina
> Logilangue
> ___
> use-livecode mailing list
Hi all,
I am transferring one of my apps on Android, but I am not yet registered as a
developer with Google.
I use LC 7.1.3 on Mac 10.9.5
In the Standalone Application Settings pane I chose a PNG image
When I test my app on an Android device, the splash screen doesn’t appear.
I don’t know why
o discernible difference - it
would be great if you can manage it...
-
"The difference between genius and stupidity is; genius has its limits." -
Albert Einstein
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Hi Chris,
I have the same thing here with an iPad 3 (iOS 7) en iPad mini 1 (iOS 8).
My apps act slower than before.
I have some new apps ready but this way I cannot release them.
greetings,
William
2015-03-27 18:21 GMT+01:00 Chris Sheffield :
> The splash screen and load times of iOS a
Hi Chris,
There’s already a bug ticket ( Bug 14116) for this issue. I sent it on 5th
december and we are stil waiting for they fix it.
It’s a bit long. don’t you agree?
Alain Vezina
Logilangue
www.logilangue.com
Le 2015-03-27 à 13:21, Chris Sheffield a écrit :
> The splash screen and l
difference. I will probably give it a go and
provide my feedback on the ticket.
> On Mar 27, 2015, at 11:21 AM, Chris Sheffield wrote:
>
> The splash screen and load times of iOS apps when building an app with LC
> 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. W
The splash screen and load times of iOS apps when building an app with LC 6.7+
are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app
updates to two apps in order to add 64-bit support, so obviously we need to use
the newer version of LC. But these load times are getting
n iOS app. Having a bit of an issue with the splash
> screen/startup process.
>
> Many of the iOS apps on my phone start up by immediately showing a splash
> screen and then transitioning to the first main screen. From the moment I
> start up the icon, there is no black screen o
I tried turning off all openstack and opencard scripts. Nothing I do
prevents that black screen from showing up on my iPhone 6+. I'll have to
settle with using the splash screen tied in through the IOS settings
page, then going directly to the first main navigational card in my
stack. At
sc...@elementarysoftware.com
office 1-800-615-0867
--
> On Feb 25, 2015, at 5:56 PM, Ralph DiMola wrote:
>
> I don't see the black screen flash. I am using an iPod 5 iOS 8.1.3 and iPad
> 2 iOS 8.1.3.
> I make the
I don't see the black screen flash. I am using an iPod 5 iOS 8.1.3 and iPad
2 iOS 8.1.3.
I make the splash screen in the standalone setting the same as the stack's
splash screen card.
I open the main card from the opencard handler in the splash screen card.
I use my own re-sizing lib
I tried this, as noted below. I still see a black screen briefly _after_
the first splash screen shows... at least on my iPhone 6+.
On 2/25/15 6:40 PM, PystCat wrote:
Yes and you’re going to laugh… Do a screen grab of your splash screen and set
that as your splash screen under the iOS
Yes and you’re going to laugh… Do a screen grab of your splash screen and set
that as your splash screen under the iOS settings on LC. When the app starts
on the device, it will show that graphic and then immediately go to your actual
splash screen… You won’t see it happen.
Paul
> On
I am just finishing up an iOS app. Having a bit of an issue with the splash
screen/startup process.
Many of the iOS apps on my phone start up by immediately showing a splash
screen and then transitioning to the first main screen. From the moment I start
up the icon, there is no black screen
Very useful!! Thank you, ˜Roger
Roger
On Oct 9, 2014, at 7:16 AM, Roger Eller wrote:
> This creates all necessary sizes from a high res master image.
> http://livecodeshare.runrev.com/stack/756/Scaliniimage-scaler-for-resolution-independence
>
> The sizes were also detailed on one of the
This creates all necessary sizes from a high res master image.
http://livecodeshare.runrev.com/stack/756/Scaliniimage-scaler-for-resolution-independence
The sizes were also detailed on one of the slides in a presentation by
Ralph DiMola at LiveCodeLIVE'14.
~Roger
On Thu, Oct 9, 2014 at 1:11
Where oh where would one find these? I have a great idea! Why not put a
little button next to the fields in the Standalone builder to show info
about them?
*Icon sizes*
iPhone
Hi-Res iPhone
iOS Hi-Res iPhone
iPhone 6 Plus
iPad
Hi-Res iPad
iOS 7 iPad
iOS7 Hi-Res iPad
*Splash Screens*
iPhone
Hi-Res
m/iPad-Retina-Splash-Screen-in-LC6-1-1-tp4670021p4670229.html
Sent from the Revolution - User mailing list archive at Nabble.com.
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ve you been in
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Kind regards
Dave
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Sent from the Revolution - User mailing list archive at Nabb
Do you have the status bar showing? The online documentation, which I think is
wrong, suggests that if you’re showing the status bar your splash screen would
be 2048x1496. I think LiveCode is believing what Apple wrote. See here:
https://developer.apple.com/library/ios/documentation
The right size should be 2048x1536, not 1596. The 1496 may be because you have
the status bar showing.
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preferences:
Yes, 2048x1536… sorry, typo in my email.
My image is the the correct size 2048x1536…
The issue is the warning from LC that says my image is not 2048x1496.
On Sep 17, 2013, at 2:44 PM, Colin Holgate wrote:
> The right size should be 2048x1536, not 1596. The 1496 may be because you
> have the
No, it's set to hidden.
On Sep 17, 2013, at 3:08 PM, Colin Holgate wrote:
> Do you have the status bar showing? The online documentation, which I think
> is wrong, suggests that if you’re showing the status bar your splash screen
> would be 2048x1496. I think LiveCode is believ
Hi All,
I've been working on a new app with the various RCs of 6.1.1 on a Mac Labtop
OSX 8.4
I've just tried adding the iPad Retina Splash screen and received an alert from
LC that stating that my image was not 2048x1496.
Well, of course it's not… retina splash is 2048x1596…
In my case of SplashScreenitis there was code that caused the issue.
What did surprise me then was it took ten seconds for the SplashScreen to
go away, seems a consistent ten seconds.
Works though.
sims
--
On Monday, July 22, 2013, Mike Kerner wrote:
> And if I'm reading it correctly, in ios7,
And if I'm reading it correctly, in ios7, splash screens should go away -
not that your app doesn't have a problem, but again, if I read it
correctly, it should stop somewhere else instead.
On Mon, Jul 22, 2013 at 6:08 AM, Paul Maguire wrote:
>
> On 19 Jul 2013, at 01:02, Randy Hengst wrote:
>
On 19 Jul 2013, at 01:02, Randy Hengst wrote:
> the other couple times, there was an error in my preOpen Card or preOpen
> Stack handlers.
Almost certainly this. Sprinkle some put statements to track what you're doing
in these handlers and use Console to check (if you're on a Mac)
Kind regard
Sims,
That's happened to me a few times… once I had the same image from my splash
screen at the top level of the first card of the stack… so, it covered
everything… the other couple times, there was an error in my preOpen Card or
preOpen Stack handlers.
be well,
randy
-
On Jul 17,
Using 5.5.5 livecode
When iPad app opens the splash screen stays there and blocks use of the app.
Any suggestions for a cure?
sims
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Thanks for all the answers.
In my case it is impossible to make one different app per language.
I will certainly look for the approach of not having localizable elements in
the splash screen and I will better show these elements in the first card, as a
transition from a "neutral" spl
On 4/24/13 1:12 AM, Mark Wilcox wrote:
If you're building a native iOS app the splash screen can be
localised just like any other image and the system will pick the
right one to display for you whilst it's loading your app. Sounds
like a small feature request for LiveCode. I'll se
Colin Holgate wrote:
>> Did it end up being a single app store submission, or two?
Just one submission, only available in UK and France with localizations for
each.
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Did it end up being a single app store submission, or two?
l
On Apr 24, 2013, at 8:40 AM, Mark Wilcox wrote:
>
> >The case I worked with made perfect sense - it was only in two languages and
> >it was actually one company that had completely different branding and
> >colour scheme in the diffe
Colin Holgate wrote:
>> Although you can set different splash screens for different languages in
>> Xcode, that need not mean that an app published with English as its language
>> will have the other language screens inside of it.
Yes, using the "default.png" lau
the splash screen, and includes
this quote:
"Generally, design a launch image that is identical to the first screen of the
app.
Exceptions:
Text. The launch image is static, so any text you display in it will not be
localized."
It would be nice if the article was wrong.
On Apr 24, 201
If you're building a native iOS app the splash screen can be localised just
like any other image and the system will pick the right one to display for you
whilst it's loading your app. Sounds like a small feature request for LiveCode.
I'll see how tricky it is to add once the
Only by submitting three different apps. Those splash screens show before your
app is open. They also only appear very briefly. So, you could have a black
splash screen, or a generic image, then switch to the screen with the logos in
it after your app has started to open.
On Apr 23, 2013, at
that must be shown in the
>language of the user, so I have 3 possible splash screens, one for each
>language. Really I have 9 splash screens, because the app is made for the
>3 iPhone screen resolutions.
>
>So the question is:
>Is there any way to decide and change the splash screen
the splash screen to show, depending on
the user language ?
The only way I know for managing the splash screens is using the Standalone
Application Settings and as far as I know there's no possibility of managing
this from there.
Thanks in advance.
Re
Wouaw ! Seems so simple after getting your game roles ;D
Should always read closely the subject before coding !
Thanks friends,
Pierre
Le 5 oct. 2012 à 20:50, Ralph DiMola a écrit :
> Pierre,
>
> There is no splash screen for the licensed Android build. There have been 2
> tec
Pierre,
There is no splash screen for the licensed Android build. There have been 2
techniques that have been offered on this list.
1) Dual Stack==>Have a start up stack that shows a Splash card. Then start
up the "real" stack with all initializing stuff that would have delayed t
I have wondered about that splash image. Android apps don't have a splash image
system like on iOS, so I assumed that LC inserts that image after the stack is
opened but before it's fully loaded. If it loads quickly then I'm not sure if
you would see the splash image, unless you had the same ima
Hi there,
I'm missing something : i can't get my Android build to load the splash screen
image i selected in the standalone application setting screen !? Works fine on
the iOS side but nada on the Android side ;-(
Any help will be greatly welcome ;D
Thanks,
Pierre
--
Pierre Saho
Hello everyone,
Would this do the trick in the preOpenStack handler?
if the platform is "MacOS"
then
set the decorations of this stack to empty
else
set the decorations of this stack to close
end if
Gregory
___
us
card appears). It appears that actually the drawing must
done during "openCard".
I have never noticed this before. It's interesting that, although the drawing
action is internal to LC, iOS doesn't let go of the launch image/splash screen
until the app has something to show. Make
On 5/25/12 2:09 PM, Graham Samuel wrote:
I found that if I put a script like this into the first card:
on openCard
wait 4 seconds
go to "Card2"
end openCard
then the splash screen stays around for an extra 4 seconds, and the
first thing the user sees is Card 2 - Card 1 is never visi
Tim, thanks for the reply.
I understand about the static image, which I may have confused people by
calling a splash screen (although that's what it is). The Apple link you gave
shows that I should be calling it a "launch image" although this term is not
used in the LC Standal
On May 23, 2012, at 2:04 PM, Graham Samuel wrote:
> I'm developing an iPad app which has an iOS splash screen (they all do),
> which AFAIK is there in order to show itself until the app is fully loaded. I
> am not sure how iOS knows that the load is complete, but anyway I see
ttp://elementarysoftware.com/
email sc...@elementarysoftware.com
office 1-800-615-0867
--
On May 23, 2012, at 2:04 PM, Graham Samuel wrote:
> I'm developing an iPad app which has an iOS splash screen (they all do),
> which
I'm developing an iPad app which has an iOS splash screen (they all do), which
AFAIK is there in order to show itself until the app is fully loaded. I am not
sure how iOS knows that the load is complete, but anyway I seem to have a
problem about this.
My app has two stacks: the first
"J. Landman Gay" on February 22, 2011 at 10:00
PM -0800 wrote:
>I found myself in a similar situation once where I couldn't reverse the
>two. So on preOpenStack, I made the mainstack invisible. On openstack
>(still in the mainstack,) I showed the splash substack, put in a wait of
>a few seconds
On 2/22/11 9:16 PM, RevList wrote:
I have a simple, single stack solution that I want to add another stack as
a Splash Screen.
Problem is, my solution is currently the main stack and I want the app to
open showing the Splash screen then disappear and load the main stack.
I can create my Splash
uary-22-11 at 7:22 PM
-0800
wrote:
Open both stacks. Select the Inspector on the main (non splash
screen)
stack.
Select the mainStack button (3rd one down) and select the splash
screen
stack.
Your done.
Now write the code in splash screen to open the non-splash screen
That is what I t
Thomas McGrath III on February-22-11 at 7:22 PM -0800
wrote:
>Open both stacks. Select the Inspector on the main (non splash screen)
>stack.
>
>Select the mainStack button (3rd one down) and select the splash screen
>stack.
>
>Your done.
>
>Now write the code in sp
Even easier!
Terry...
On 23/02/11 2:22 PM, "Thomas McGrath III" wrote:
> Open both stacks. Select the Inspector on the main (non splash screen) stack.
>
> Select the mainStack button (3rd one down) and select the splash screen stack.
>
> Your done.
>
> Now
Open both stacks. Select the Inspector on the main (non splash screen) stack.
Select the mainStack button (3rd one down) and select the splash screen stack.
Your done.
Now write the code in splash screen to open the non-splash screen
-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr
stack as
> a Splash Screen.
> Problem is, my solution is currently the main stack and I want the app to
> open showing the Splash screen then disappear and load the main stack.
> I can create my Splash Screen stack as a sub stack of my main stack, but I
> can't seem to reverse it.
I have a simple, single stack solution that I want to add another stack as
a Splash Screen.
Problem is, my solution is currently the main stack and I want the app to
open showing the Splash screen then disappear and load the main stack.
I can create my Splash Screen stack as a sub stack of my main
Great, Thanks Kevin.
Pete Haworth
On Dec 16, 2010, at 7:19 AM, Kevin Miller wrote:
On 15/12/2010 18:03, "Peter Haworth" wrote:
There was a discussion here about the 10 second countdown when a
standalone built with LC Personal is run and I believe you said you
were leaning towards cutting it
On 15/12/2010 18:03, "Peter Haworth" wrote:
> There was a discussion here about the 10 second countdown when a
> standalone built with LC Personal is run and I believe you said you
> were leaning towards cutting it to 5 seconds. ANy update on that?
> It's still at 10 seconds although I haven't t
Kevin,
There was a discussion here about the 10 second countdown when a
standalone built with LC Personal is run and I believe you said you
were leaning towards cutting it to 5 seconds. ANy update on that?
It's still at 10 seconds although I haven't tried 4.5.2 yet.
Thanks,
Pete Haworth
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