Re: Sound in the iOS Simulator

2012-02-17 Thread Graham Samuel
IMHO the bug is still there. I'm using LC 5.0.2, running under MacOS Lion 10.7.3. The Simulator is version 5.0 (272) - the hang occurred in the simulator and the device (forgot to say that before). In fact even after I took the test out, I have not yet got my app to make a sound on my device e

Re: Sound in the iOS Simulator

2012-02-17 Thread Chris Sheffield
Graham, There was a bug at one point that would cause a hang because "the sound" would never return "done". But I thought it had been fixed. Not sure in which version of LiveCode, however. Which version are you using? Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com On Feb

Sound in the iOS Simulator

2012-02-17 Thread Graham Samuel
I had a couple of statements in my iOS app: play "xylo.aif" wait until the sound is done Works fine in the IDE, but never reaches 'done' status in the simulator - 'the sound' returns the file name, or exactly //xylo.aif This value is (I think) what LC is expected to return on iOS with a sound