IMHO the bug is still there. I'm using LC 5.0.2, running under MacOS Lion
10.7.3. The Simulator is version 5.0 (272) - the hang occurred in the simulator
and the device (forgot to say that before).
In fact even after I took the test out, I have not yet got my app to make a
sound on my device e
Graham,
There was a bug at one point that would cause a hang because "the sound" would
never return "done". But I thought it had been fixed. Not sure in which version
of LiveCode, however. Which version are you using?
Chris
--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com
On Feb
I had a couple of statements in my iOS app:
play "xylo.aif"
wait until the sound is done
Works fine in the IDE, but never reaches 'done' status in the simulator - 'the
sound' returns the file name, or exactly
//xylo.aif
This value is (I think) what LC is expected to return on iOS with a sound