Hey, that's what I suggested!
Bob S
> On Mar 16, 2018, at 13:21 , Randy Hengst via use-livecode
> wrote:
>
> Hi William,
>
> I haven’t messed with this for quite a while, but the sound delay isn’t new.
> On iOS I found that the second sound played without delay…
Hi William,
I haven’t messed with this for quite a while, but the sound delay isn’t new. On
iOS I found that the second sound played without delay… even when it was not a
repeat of the first sound. Is that what you’ve seen?
My workaround was to record a few seconds of silence and play that
Hi Bob,
It's on iOS.
Sound files are ok and sound ok on my Mac.
In the app the second time it plays faster/immediately.
Like it needs to buffer first?
groeten,
William
2018-03-15 15:58 GMT+01:00 Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com>:
> Hard to say, since I don't
Hard to say, since I don't have that file. Have you attempted in the OS to
double click the file or if on Mac, play the file in preview mode?
Bob S
> On Mar 15, 2018, at 07:55 , William de Smet via use-livecode
> wrote:
>
> play specialFolderPath("engine") & slash & "sounds/pop.mp3"
_
Hi there,
Why is there a short delay when playing a sound for the first time?
And how do I solve this?
play specialFolderPath("engine") & slash & "sounds/pop.mp3"
greetings,
William
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