Hi William,
I haven’t messed with this for quite a while, but the sound delay isn’t new. On
iOS I found that the second sound played without delay… even when it was not a
repeat of the first sound. Is that what you’ve seen?
My workaround was to record a few seconds of silence and play that sound on
openStack.
play specialFolderPath("engine") &"/"& "Silence.wav"
I’ve not used mp3 files in LiveCode, so don’t really if you’re seeing the same
thing I did with .wav files.
be well,
randy
Randy Hengst
www.classroomFocusedSoftware.com
> On Mar 15, 2018, at 9:55 AM, William de Smet via use-livecode
> <[email protected]> wrote:
>
> Hi there,
>
> Why is there a short delay when playing a sound for the first time?
> And how do I solve this?
>
> play specialFolderPath("engine") & slash & "sounds/pop.mp3"
>
>
> greetings,
>
> William
> _______________________________________________
> use-livecode mailing list
> [email protected]
> Please visit this url to subscribe, unsubscribe and manage your subscription
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode