Hi William, I haven’t messed with this for quite a while, but the sound delay isn’t new. On iOS I found that the second sound played without delay… even when it was not a repeat of the first sound. Is that what you’ve seen?
My workaround was to record a few seconds of silence and play that sound on openStack. play specialFolderPath("engine") &"/"& "Silence.wav" I’ve not used mp3 files in LiveCode, so don’t really if you’re seeing the same thing I did with .wav files. be well, randy Randy Hengst www.classroomFocusedSoftware.com > On Mar 15, 2018, at 9:55 AM, William de Smet via use-livecode > <use-livecode@lists.runrev.com> wrote: > > Hi there, > > Why is there a short delay when playing a sound for the first time? > And how do I solve this? > > play specialFolderPath("engine") & slash & "sounds/pop.mp3" > > > greetings, > > William > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode