If you haven't checked it out already, google the plug-in
"altMobileResizer" by Chipp Walters. Scales locs, rects and text size
proportionally or to the screen rect - Good stuff. Using his plug-in and
setting each object to "resize" to the screen rect should be a fairly
simple solution if your only
Thanks Colin and Chris. Pretty much my worst picture, but it's obviously
doable. I have not used tmControl but I'll look into it.
My app is a single-screen educational program with some simple game-like
features, but no rapid movement. On the screen there are images (they're
simplified photos
Graham,
In the case of One Minute Reader, it would kind of depend. Most of the time we
used larger "retina" images and then scaled them down via script for the lower
resolution iPad. This worked well, it's fast, and quality was pretty decent.
There were exceptions to this where sometimes it was
As things stand you have to do all the work yourself, but you could do that
with layout or code, and which to use might depend on the nature of the app.
Your easiest option is to not worry about Retina for now, and then when there
is resolution independence you can release an update, where a big
Thanks Colin Holgate for your excellent explanation of what resolution
independence is and isn't, or rather what it could be when implemented. I have
an issue in this area right now, and I suppose I will find the answer in the
docs somewhere, but meanwhile could some one give me a quick answer?