As things stand you have to do all the work yourself, but you could do that 
with layout or code, and which to use might depend on the nature of the app.

Your easiest option is to not worry about Retina for now, and then when there 
is resolution independence you can release an update, where a big feature would 
be support for Retina.

If the app is mainly a single screen utility, or some number of fixed screens, 
I would be tempted to just duplicate the cards and carefully lay out the 
controls to work for each size. The same can apply if you want to support 
iPhone, iPhone Retina, and iPhone 5. Just have lots of cards where you took the 
time to lay them out nicely. Then, jump to the card you need based on the size 
of the screen you're on.

If you have a game where you are testing coordinates a lot, why not put down 
some markers, and refer to those instead of numbers. Then in the larger screen 
layout the marker would be moved, and so the coordinate would be greater.

One complication will be movement. Again, base that off the size of the card. 
So, instead of moving say 8 pixels 30 times a second, move the card width / 128 
30 times a second. On iPad Retina it would then move 16 pixels instead of 8.
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