Re: mobile dev confusion

2019-12-30 Thread JJS via use-livecode
Mostly i do to real device too. Because on emulator x86 / x86-64 i get strange images with every LC app where graphics are in, like mirrored or repeated buttons etcetera. Don't know exactly why or where the fault comes from, maybe it is something with accelerated rendering but have not figured

Re: mobile dev confusion

2019-12-30 Thread Sannyasin Brahmanathaswami via use-livecode
I go straight to my Moto6 device. It so fast. For some reason my "gut" doesn’t trust the emulators. In fact, I can never get to work on iOS, it always hangs, tell me I can't load etc. It would be a problem it if a) loaded the emulator b) failed the device. Takes 6min 24sec to load to iPhone Ta

Re: mobile dev confusion

2019-12-29 Thread JJS via use-livecode
Yes you are right Sannyasin. And on your desktop you can use the very fast x86 / x86-64 emulator which you can use directly via the test button in the ide(of course first load the emulator) Op 29-12-2019 om 14:43 schreef Sannyasin Brahmanathaswami via use-livecode: Hmmm.. I conclude from thi

Re: mobile dev confusion

2019-12-29 Thread Sannyasin Brahmanathaswami via use-livecode
Hmmm.. I conclude from this thread (where I do not use the similutor) that for the Google Play store we only need to build armv7 & arm64 @J. Gay right? Support for x86 chips on mobile devices apparently was dropped some years ago. __

Re: mobile dev confusion

2019-12-28 Thread Terry Judd via use-livecode
Worth trying again I reckon - the Android Virtual Device Manager in Android Studio plays very nicely with LC now. Terry... On 29/12/19, 10:27 am, "use-livecode on behalf of J. Landman Gay via use-livecode" wrote: I remember Panos mentioning that one of the primary reasons for including

Re: mobile dev confusion

2019-12-28 Thread J. Landman Gay via use-livecode
I remember Panos mentioning that one of the primary reasons for including X86 was so we could use the faster emulator. I know I stopped using the emulator years ago because it was too slow to be useful. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyper

Re: mobile dev confusion

2019-12-28 Thread JJS via use-livecode
This is also a nice read: with some X86 System images you can use ARM to test, https://androidstudio.googleblog.com/2019/09/android-p-x86-system-images-google-play.html Op 28-12-2019 om 23:03 schreef JJS via use-livecode: So in fact the only great thing now for x86 and x86-64 is the high speed

Re: mobile dev confusion

2019-12-28 Thread JJS via use-livecode
So in fact the only great thing now for x86 and x86-64 is the high speed emulator. Makes it strange right, there are almost no x86 or x86-64 real phones, but in Android Studio you see as of Android 8 and up only x86 system images and no ARM at all. I don't get it, where is the logic behind

Re: mobile dev confusion

2019-12-28 Thread Tom Glod via use-livecode
hh I get it..yes...I've been using 9.05 Indy to make the builds. Lots has been cleared up today thanks to all of you. *Bows Head* On Sat, Dec 28, 2019 at 2:49 PM J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > Actually after some research, I've decide

Re: mobile dev confusion

2019-12-28 Thread J. Landman Gay via use-livecode
Actually after some research, I've decided not to bother with x86 builds. There are only one or two models that support it and those are very old. The current user base is a fraction of one percent according to some charts. Support for x86 chips on mobile devices apparently was dropped some yea

Re: mobile dev confusion

2019-12-28 Thread JJS via use-livecode
That error depends on what version of LC you use. Use LC 9.5.1 and it can build for ARMv8-ARM64-X86 and x86-64, then lc will build the correct one to the emultaor ones you press the test button in LC ide. But for uploading to the Google play store ARMv8 and ARM64 will be sufficient Op 28

Re: mobile dev confusion

2019-12-28 Thread Tom Glod via use-livecode
I'm so relieved. Thank you. It didn't make sense to me, but I saw no explanation about that part of it anywhere. Full speed ahead. (ish) I am struggling a bit getting it to work in the emulator it seems like I can only do ARM architecture on V7 or below in the emulator. And using an X86 emu

Re: mobile dev confusion

2019-12-28 Thread J. Landman Gay via use-livecode
LC uses the SDK primarily for its build tools, which allow the IDE to create standalones for Android. The SDK does not affect the versions of Android your app will require. For years we built apks using SDK 6, and apps built using those tools still run on Android 10 today. A while back the SDK

Re: mobile dev confusion

2019-12-27 Thread Jjs via use-livecode
Choose Android 4.1.2 in the build settings then it will probably be 99% of all devices. But 6% is very low. Did you also provide an apk for armv8, arm64? If i'm correct the x86 are not of interest anymore, it was a short wave of intel mobile processors, correct me if i'm wrong. Tom Glod via use

Re: mobile dev confusion

2019-12-27 Thread Tom Glod via use-livecode
"The Spiritual Workout" app was created in LiveCode...and I'm running it on Android 7.0 phones and it works fine. And as far as I can tell that is a recently built app. Sooo...what must I do to have my app run on older versions of android (and iOS I guess)??? So confused. ___