I remember Panos mentioning that one of the primary reasons for including X86 was so we could use the faster emulator. I know I stopped using the emulator years ago because it was too slow to be useful.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On December 28, 2019 4:05:11 PM JJS via use-livecode <use-livecode@lists.runrev.com> wrote:

So in fact the only great thing now for x86 and x86-64 is the high speed
emulator.

Makes it strange right, there are almost no x86 or x86-64 real phones,
but in Android Studio you see as of Android 8 and up only x86 system
images and no ARM at all.


I don't get it, where is the logic behind this.



Op 28-12-2019 om 20:48 schreef J. Landman Gay via use-livecode:
Actually after some research, I've decided not to bother with x86
builds. There are only one or two models that support it and those are
very old. The current user base is a fraction of one percent according
to some charts. Support for x86 chips on mobile devices apparently was
dropped some years ago.

One stackOverflow comment implied that x86 would be useful if we
wanted to support Chromebooks, but those machines work well with
32-bit Android apps and LC doesn't officially support Chromebooks anyway.

If anyone has other info, hopefully they'll chime in here.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On December 28, 2019 12:14:29 PM Tom Glod via use-livecode
<use-livecode@lists.runrev.com> wrote:

I'm so relieved. Thank you.

It didn't make sense to me, but I saw no explanation about that part
of it
anywhere.

Full speed ahead. (ish)

I am struggling a bit getting it to work in the emulator.... it seems
like
I can only do ARM architecture on V7 or below in the emulator. And using
an X86 emulator gives me the "NO_MATCHING_ABM" error when I hit test.

But at least there are no permanent obstacles.

:) Thanks again.

On Sat, Dec 28, 2019 at 11:47 AM J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:

LC uses the SDK primarily for its build tools, which allow the IDE to
create standalones for Android. The SDK does not affect the versions of
Android your app will require. For years we built apks using SDK 6, and
apps built using those tools still run on Android 10 today.

A while back the SDK 6 build tools no longer worked with the current
version of LC and we had to update to SDK 8 for compatibility. I am
building apks with that SDK that run on all versions of Android from
4.x
on
up to 10.

The Android versions you want to support are set in standalone
settings.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On December 27, 2019 8:37:23 PM Tom Glod via use-livecode
<use-livecode@lists.runrev.com> wrote:

> Hi folks, I'm following this tutorial
>
>
http://lessons.livecode.com/m/4069/l/985962-livecode-and-android-studio
>
> and i've installed android 8.0 SDK as specified ....
>
> the distribution chart says that only 6% of devices have this
version of
> android.
>
> Does this mean only 6% of devices will be able to correctly
install my
> application?
>
> ?????????????
>
> --
> Tom Glod
> Founder & Developer
> MakeShyft R.D.A (www.makeshyft.com)
> Office:226-706-9339
> Mobile:226-706-9793
> _______________________________________________
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode




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--
Tom Glod
Founder & Developer
MakeShyft R.D.A (www.makeshyft.com)
Office:226-706-9339
Mobile:226-706-9793
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