Dan, you're right.
I didn't notice the *iOS Player Control* thing, sorry.
Theoretically, setting the *useApplicationAudioSession* of the player should
give the control to the programmer
via creating a sound channel for the playing movie.
{
http://stackoverflow.com/questions/3793839/how-to-adju
Ender,
Thanks for the reply... but I don't think mobileSetSoundChannelVolume and
mobileSoundChannelVolume are connected to the iOS Player Control. From what I
can tell, the audio playing from the iOS Player Control isn't listed in
mobileSoundChannels(). Therefore, mobileSetSoundChannelVolume
Hi Dan,
> (1) Is it possible to determine if headphones are inserted (or otherwise
> connected) to a iPhone/iPad?
Probably, you'll need an external for that.
> (2) Can the volume of a iOS Player Control be set? If not, can the
> Application Instance volume be set? If not, can the device volum