Dan, you're right. I didn't notice the *iOS Player Control* thing, sorry.
Theoretically, setting the *useApplicationAudioSession* of the player should give the control to the programmer via creating a sound channel for the playing movie. { http://stackoverflow.com/questions/3793839/how-to-adjust-the-volume-of-mpmovieplayercontroller-in-iphone-sdk http://stackoverflow.com/questions/8741487/how-to-adjust-volume-of-movie?lq=1 } But I played with it for a while and couldn't make it work, it doesn't have any effect. Although, it seems that it deprecated in iOS 6, I don't know if this is the issue. So, it seems that the only option is an ugly work-around to load a mute video into iOS Player and playing its sound via *mobilePlaySoundOnChannel*. It's an ugly work-around, indeed. However, using mergAV external and fiddling with its settings may help. { http://mergext.com/home/mergav/ } They're somewhat complicated, so I can't help there, sorry. Best, ~ Ender Nafi ~… together, we're smarter …~ _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode