Thank you much Bernd for this nice script! very funny indeed!
Best regards from Grenoble
André
Le 1 nov. 2011 à 08:09, BNig a écrit :
> Hi Nicolas,
> I post the script I sent you here for anybody who has followed this thread.
>
> Make a button called "wiggleBehavior" for the behavior of the o
Hi Nicolas,
I post the script I sent you here for anybody who has followed this thread.
Make a button called "wiggleBehavior" for the behavior of the objects you
want to delete by the gesture. Set it's script to:
---
local sX, sLastTime, sCountWiggle =
> :-) How do you imagine wiggling and shaking on a Windows computer?
Picking the monitor up like an Etch-a-Sketch and shaking it wildly ^o^
Actually, moving the mouse over a very short distance with a very
quick back-and-fro motion while holding down the mouse-left button.
> Wouldn't
> you rathe
:-) How do you imagine wiggling and shaking on a Windows computer?
Wouldn't you rather have a the user select the object and press
delete or drag the object either outside the app's working area or
into a kind of trash can?
--
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Oops. Just learnt that "touchMove" is only for iOS. My app is for Windows.
Oh well. Back to my orginal question...
--
Nicolas Cueto
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> I think you can use some of the touchMove messages or whatever they're called
> to find out whether the user is wiggling/shaking an object. Check the release
> notes.
Interesting.
Which leads to a new question. Since my object's script uses
AnimationEngine's "constrainRectangular", which the
Hi Nicolas,
Yes, send a message in time will allow an object to delete itself.
// stack script:
on deleteObject theObject
delete theObject
end deleteObject
// object script:
on deleteMe
put the long of me into myObject
send "delete myObject" to this stack in 0 millisecs
end deleteMe
I thi