> On Feb 11, 2016, at 10:50 AM, Devin Asay wrote:
>
>
>> On Feb 11, 2016, at 10:33 AM, J. Landman Gay
>> wrote:
>>
>> Does it work if you use specialFolderPath("resources") instead of "engine"?
>> Apple changed the rules for bundle structure and LC tries to redirect older
>> paths to the r
> On Feb 11, 2016, at 10:33 AM, J. Landman Gay wrote:
>
> Does it work if you use specialFolderPath("resources") instead of "engine"?
> Apple changed the rules for bundle structure and LC tries to redirect older
> paths to the resources folder, but maybe that's not working in this case.
Yeah,
Does it work if you use specialFolderPath("resources") instead of "engine"?
Apple changed the rules for bundle structure and LC tries to redirect older
paths to the resources folder, but maybe that's not working in this case.
On February 11, 2016 11:20:52 AM Devin Asay wrote:.
I ran a chec
>> On Feb 10, 2016, at 5:30 PM, Randy Hengst wrote:
>>
>> When I’ve had this problem, it’s because I didn’t pay attention to the name
>> of the sounds files… I’m pretty sure iOS is case sensitive. I called a name
>> without matching case. I can’t remember if the sounds played on the
>> simulat
You might be right, Randy. I've actually been bitten by this before, but I
didn't think to check that in this case. I'll have a look at it when I get back
to my computer.
Thanks,
Devin
Sent from my iPhone
> On Feb 10, 2016, at 5:30 PM, Randy Hengst wrote:
>
> When I’ve had this problem, it’
Nothing special, just MP3 and wav files. I've even use them in past projects
and they worked fine.
Sent from my iPhone
> On Feb 10, 2016, at 4:54 PM, Scott Rossi wrote:
>
> What audio format? Any unusual encoding?
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Desig
When I’ve had this problem, it’s because I didn’t pay attention to the name of
the sounds files… I’m pretty sure iOS is case sensitive. I called a name
without matching case. I can’t remember if the sounds played on the simulator
and then failed on the device like you stated… just a thought.
be
What audio format? Any unusual encoding?
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 2/10/16, 3:23 PM, "use-livecode on behalf of Devin Asay"
wrote:
>I¹ve been testing some small apps that I use in my class on iOS devices.
>I¹m finding that my apps fail to play au