What audio format? Any unusual encoding? Regards,
Scott Rossi Creative Director Tactile Media, UX/UI Design On 2/10/16, 3:23 PM, "use-livecode on behalf of Devin Asay" <use-livecode-boun...@lists.runrev.com on behalf of devin_a...@byu.edu> wrote: >I¹ve been testing some small apps that I use in my class on iOS devices. >I¹m finding that my apps fail to play audio files. It doesn¹t seem to >matter if I use a simple play¹ command or the mobilePlaySoundOnChannel¹ >command. I¹m on Mac Yosemite 10.10.5, and I¹ve tried building with LC >7.1.1, 7.1.2 RC2, and 8.0DP14. I¹ve tried it on iOS 9.2 and 8.3 on >several different iOS devices. > >It works on the iOS simulator. >It works on Android. >I have verified that the audio assets are copied successfully to the app >bundle. Other external assets, like image files, show up properly in the >app. >iOS devices are not muted. > >I have built apps for iOS in the past and audio playback has worked >without problems. > >Am I missing something? Has anyone else run into this? > >Devin > > >Devin Asay >Office of Digital Humanities >Brigham Young University _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode