Yes, Tore, thank you for that from me too…now play audioClip does ring a bell.
I must have used it at some point. But as I mentioned in an earlier response,
now I only use Copy Files… I bet that became my practice when I began
developing exclusively for iOS 8-ish years ago.
randy
> On Jan 6,
Thank you Tore. That clears up a lot and makes good sense.
Roger
> On Jan 6, 2018, at 2:15 PM, Tore Nilsen via use-livecode
> wrote:
>
> When you import an audio file into the stack as a control you need to use:
> play audioClip "the name of your imported sound”, as the imported file
> beco
When you import an audio file into the stack as a control you need to use:
play audioClip "the name of your imported sound”, as the imported file becomes
an audio clip. The dictionary is somewhat confusing when it comes to support
for audio clips om mobile platforms. If you look at audioClip as
Aha, the thought plickens! BTW, I was able to find all the numbers in your
app, so I guess there’s hope?
Thanks for your help.
Roger
> On Jan 6, 2018, at 1:49 PM, Randy Hengst via use-livecode
> wrote:
>
> Hi Roger,
>
> Sorry, but I have no idea. I’ve only used wav files added via the Copy
Hi Roger,
Sorry, but I have no idea. I’ve only used wav files added via the Copy Files
pane for sound. In fact, I can’t even say I remember seeing the audio file
under import as control.
randy
-
> On Jan 6, 2018, at 1:34 PM, Roger Guay via use-livecode
> wrote:
>
> I really appreciate yo
I really appreciate your patience with me, Randy, but, here is my question:
Under the File menu of LiveCode, one is offered the option of "Importing As
Control” -> “Audio File…” What’s Up with that and how is that related to your
solution?
Thanks,
Roger
> On Jan 6, 2018, at 11:12 AM, Randy
The wav file is imported via the Copy File tab…the wav file is not a control.
The path is then listed in the copy files window… for example:
/Users/randyhengst/Desktop/iOS App SOUNDS and ICON folders/FingerGloveCounting
ICONS/0.wav
In this case, the name of my wav file is “0.wav”
So in a contro
Thanks Randy. I missed that! Is this done instead of Importing (them) As
Controls, or in addition to Importing As Controls? Or is Importing As Controls
useless?
Thanks again,
Roger
> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode
> wrote:
>
> I bring the wav files into the app u
Hi Roger,
WAV files do work on iOS. I use them regularly.
I bring the wav files into the app using the Copy Files tab in the Standalone
Applications Settings.
Then when you call the sound with the play command making sure you’ve spelled
the name exactly the way you’ve brought it into your app
According to my research the Play command should work in iOS. But so far, no
luck. I’ve imported (as controls) a few WAV sound files into my stack and I’m
using the “play” command successfully in the IDE as well as Mac Standalones,
but not iOS.
What am I missing please? I can’t seem to find anyt
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