Re: Oval Bug in iOS

2012-09-25 Thread Bob Sneidar
set the fat of the selectedObject to 31. I like it! Bob On Sep 25, 2012, at 10:14 AM, Roger Guay wrote: > Apparently there is little interest in this obscure behavior, but for the > record, ovals with line sizes of about 30 or more show a small empty sector > at about the 3 o’clock position i

Re: Oval Bug in iOS

2012-09-25 Thread Roger Guay
Apparently there is little interest in this obscure behavior, but for the record, ovals with line sizes of about 30 or more show a small empty sector at about the 3 o’clock position in iOS. In previous posts, I thought this problem was related to my script used to incrementally grow rings. Not

Re: Oval Bug in iOS

2012-09-22 Thread Roger Guay
Hi Scott, I've narrowed the problem: It turns out that I was growing hollow ovals whereas yours is opaque. If you set the opaque of the oval of your ovaltest stack to false and give it a linesize of about 25, you'll see the problem. Sorry for not appreciating the difference sooner. Thanks ver

Re: Oval Bug in iOS

2012-09-21 Thread Scott Rossi
Roger: It really shouldn't make any difference how the oval is scaled, unless there's some newly introduced bug in LC or some incompatibility in the latest Xcode. Asking the obvious: are you sure the settings on your oval are startAngle of 0 and arcAngle of 360? Regards, Scott Rossi Creative Di

Re: Oval Bug in iOS

2012-09-21 Thread Roger Guay
Scott, you are absolutely right . . . your stack works just fine in iOS, but mine does not. And the reason? my script is something like the following: on growOval put the loc of grc OvalThing into theloc lock screen add 2 to the width of grc Ovalthing add 2 to the

Re: Oval Bug in iOS

2012-09-21 Thread Roger Guay
Hi Bob, Apparently you missed Scott's reply where he reports no problem, proving once again there is no end to the ways I can screw up! Case in point, see my last post where I am also experiencing LiveCode Mobile Preference setup problems. Once I get back on the iOS line, I will try to figure o

Re: Oval Bug in iOS

2012-09-21 Thread Roger Guay
Thanks for your reply, Scott. Coincidentally, I upgraded my Xcode to version 4.5, and now my simulator is not working, and I am not yet able to investigate why your stack seems to work and mine doesn't. Would you know about this new problem? My LiveCode shows only grayed out simulators under the

Re: Oval Bug in iOS

2012-09-21 Thread Bob Earp
Roger, I noticed your post previously and wondered why you did not get any responses. Pity... I can't check what you are experiencing not having messed around with an iOS delivery yet, but it sounds like it is a bug tied to a refresh problem. Remember we used to get these issues going back to

Re: Oval Bug in iOS

2012-09-20 Thread Scott Rossi
Hi Roger: If I understand what you're describing, I'm not seeing it here in the simulator (LC 5.5.1, OS X). I used this test stack (execute in your message box): go url "http://www.tactilemedia.com/download/ovaltest.livecode"; Regards, Scott Rossi Creative Director Tactile Media, UX Design

Oval Bug in iOS

2012-09-20 Thread Roger Guay
Greetings! If you grow an oval with a repeat loop that incrementally increases its width and height, it works fine in the IDE and standalone Mac app. But, if you run the same code in the iOS simulator or an iPad, there is a small sector missing at 3 o'clock. It looks like the oval has settings

Oval Bug in iOS?

2012-09-17 Thread Roger Guay
Greetings! If you grow an oval with a repeat loop that incrementally increases its width and height, it works fine in the IDE and standalone Mac app. But, if you run the same code in the iOS simulator or an iPad, there is a small sector missing at 3 o'clock. It looks like the oval has settings