Peter Haworth wrote:
> You can use the seSetObjectState message I mentioned in my last post,
> look for a value of "edited" in the second parameter to know that a
> script needs to be compiled and, as already mentioned, "applied"
> after a successful compilation.
Earlier dunbarx wrote:
> But not
b
To: How To use LiveCode use LiveCode
Sent: Sat, Feb 28, 2015 1:28 pm
Subject: Notification of compilation
Does anyone know if there is way to detect when a specific objects
script has be compiled? I am thinking that there must be because the
script editor seems to know when a script has b
ode use LiveCode
Sent: Sat, Feb 28, 2015 1:28 pm
Subject: Notification of compilation
Does anyone know if there is way to detect when a specific objects
script has be compiled? I am thinking that there must be because the
script editor seems to know when a script has been changed outside the
edi
Hi Mike,
When the script editor comes to front, the resumeStack message is
triggered. This runs a resumeStack handler, which compares the content
of the script editor with the actual script of the control, card or
stack. There is no notification, just a simple "if fld x is not the
script of c
Hi Michael,
I miss this post. You can use the seSetObjectState message I mentioned in
my last post, look for a value of "edited" in the second parameter to know
that a script needs to be compiled and, as already mentioned, "applied"
after a successful compilation.
On Sat Feb 28 2015 at 10:27:44 A
ply" button would register.
>
>
> Craig Newman
>
>
>
> -Original Message-
> From: Michael Doub
> To: How To use LiveCode use LiveCode
> Sent: Sat, Feb 28, 2015 1:28 pm
> Subject: Notification of compilation
>
>
> Does anyone know if there
at least the mouse messages in the
"Apply" button would register.
Craig Newman
-Original Message-
From: Michael Doub
To: How To use LiveCode use LiveCode
Sent: Sat, Feb 28, 2015 1:28 pm
Subject: Notification of compilation
Does anyone know if there is way to detect when
Does anyone know if there is way to detect when a specific objects
script has be compiled? I am thinking that there must be because the
script editor seems to know when a script has been changed outside the
editor. I have been looking thru the IDE stack and have not found a
clue yet.
Any i