Hi Michael, I miss this post. You can use the seSetObjectState message I mentioned in my last post, look for a value of "edited" in the second parameter to know that a script needs to be compiled and, as already mentioned, "applied" after a successful compilation.
On Sat Feb 28 2015 at 10:27:44 AM Michael Doub <miked...@gmail.com> wrote: > Does anyone know if there is way to detect when a specific objects > script has be compiled? I am thinking that there must be because the > script editor seems to know when a script has been changed outside the > editor. I have been looking thru the IDE stack and have not found a > clue yet. > > Any ideas or pointers as to where to look? > > Thanks > Mike > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode