Re: Monitoring sound

2011-03-21 Thread Gerry
Scott, many thanks! I'm still dusting off the cobwebs, and trawling through the user guide. g -- photo site: http://gerryorkin.com On Monday, 21 March 2011 at 7:29 PM, Scott Morrow wrote: > Hello Gerry, > > From the docs: > "If no audio clip is playing, the sound function returns done" > > I

Re: Monitoring sound

2011-03-21 Thread Scott Morrow
Hello Gerry, >From the docs: "If no audio clip is playing, the sound function returns done" If you don't have any other sounds playing you could set up a "send in time" loop to check if the sound was done which would be more efficient than using idle. For example: local lPendingMessageQueue

Monitoring sound

2011-03-21 Thread Gerry
Hi again In iOS I have to monitor the playing of a sound while the user browses the app, going from one screen/card to the next. If a sound is playing, I show a button, but if the sound ends, I want the button to be hidden. In Hypercard I would have used idle. Is that still a good way to imple