he toolbar, the script editor.
But NO localization of the script language, NOR the LC dictionary.
And NO localization of stacks themselves.
I am not asking for help with multi-lingual software development.
LC stacks, LC Windows standalones, and LC Android apps, I've created in the
past, wit
I have splash and working stacks
I developed for Italian and English (and more)
I have hundred of dialogs, field labels, text contents, tooltips
- On the splash screen, on first opening, I ask the language.
- Dialogs text are stored in a tab delimited text file. Each line is something
like "98 t
ot;gurus", plus
a cue for me to leave the room.
And, of course the Forums got a thorough going-thru. Couldn't find much,
tho. One thing was, to emphasize that I am NOT after localization of the LC
script language. As confusingly happened to Forum thread "Multi-Lingual
LiveCode?
<h
I considered qualifying that phrase, but... nh.
On 3/18/19 3:52 PM, Bob Sneidar via use-livecode wrote:
The hell I am! ;-)
Bob S
On Mar 17, 2019, at 17:31 , Phil Davis via use-livecode
wrote:
To add a new language, we clone an existing YAML file and translate it, and
adjust the RTL/
The hell I am! ;-)
Bob S
> On Mar 17, 2019, at 17:31 , Phil Davis via use-livecode
> wrote:
>
> To add a new language, we clone an existing YAML file and translate it, and
> adjust the RTL/LTR training UI orientation settings as needed. Add the YAML
> file into the next build of the content
nese, etc)?
If so, I’d like to ask you how you support localization. Want to see
if there is a common method since LiveCode does not support the
techniques used by macOS, iOS, Android, Windows.
Thanks,
Kee Nethery
___
use-livecode mailin
st -
Phil Davis
On 3/16/19 1:17 PM, kee nethery via use-livecode wrote:
Does anyone on this list have an app that you localize into other languages
(French, German, Japanese, etc)?
If so, I’d like to ask you how you support localization. Want to see if there
is a common method since LiveCode
ias
>>
>>> Am 16.03.2019 um 21:17 schrieb kee nethery via use-livecode
>>> mailto:use-livecode@lists.runrev.com>>:
>>> Does anyone on this list have an app that you localize into other languages
>>> (French, German, Japanese, etc)?
>>> If so
gt;> Am 16.03.2019 um 21:17 schrieb kee nethery via use-livecode
>> mailto:use-livecode@lists.runrev.com>>:
>> Does anyone on this list have an app that you localize into other languages
>> (French, German, Japanese, etc)?
>> If so, I’d like to ask you how you support
lper.dermattes.de/>
> Am 16.03.2019 um 21:17 schrieb kee nethery via use-livecode
> mailto:use-livecode@lists.runrev.com>>:
>
> Does anyone on this list have an app that you localize into other languages
> (French, German, Japanese, etc)?
>
> If so, I’d like to ask y
Does anyone on this list have an app that you localize into other languages
(French, German, Japanese, etc)?
If so, I’d like to ask you how you support localization. Want to see if there
is a common method since LiveCode does not support the techniques used by
macOS, iOS, Android, Windows
t; Thanks,
>
> ~ Ender
>
> From: Alan Stenhouse Alan Stenhouse
> Reply: Alan Stenhouse alanstenho...@hotmail.com
> Date: February 24, 2014 at 13:55:12
> To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com
> Subject: Re: Localization on iOS
> Hi Ender
>
>
Hi Ender,
Exactly this does it.
Just create an empty folder called, I think for Turkish, tr.lproj
Now use the copy file pane in the Standalone settings inside Livecode to copy
that to your project.
If you have your phone in Turkish then the iOS dialogs etc should now appear in
Turkish.
If yo
@lists.runrev.com
Subject: Re: Localization on iOS
Hi Ender
Have you tried creating folders for each of the languages that you want to
support and add them to the project using the copy folder tab in standalone
settings?
The folder names are of the form:
tr.lproj (for turkish - I think!)
de.lproj
rom: Ender Nafi Elekcioglu
> To: LiveCode Forums
> Subject: Localization on iOS
> Message-ID:
> Content-Type: text/plain; charset="utf-8"
>
> Hi folks,
>
> It seems that no matter the user?s localization settings {choice of interface
> or keyboard langu
Hi folks,
It seems that no matter the user’s localization settings {choice of interface
or keyboard language} are,
Livecode apps’ native-to-iOS controls use English.
Example:
User’s iPhone is set to Turkish but the mobile browser instance within my
Livecode app which loads a local pdf shows “2
first
>>> row
>>> to populate a language choice menu. And the best part is that you (or
>>> the
>>> end user) can easily add a language, even Klingon, outside of the
>>> application using a simple text editor.
>>>
>>> ~Roger
>
even Klingon, outside of the
>> application using a simple text editor.
>>
>> ~Roger
>>
>> On Sep 30, 2013 6:17 AM, "Tiemo Hollmann TB" wrote:
>> >
>> > I don't know if somebody ever has made a "guide" for localization. I
>
;
> On Sep 30, 2013 6:17 AM, "Tiemo Hollmann TB" wrote:
> >
> > I don't know if somebody ever has made a "guide" for localization. I
> think
> > the best approach depends on the quantity of objects of your stacks and
> > languages
lmann TB" wrote:
>
> I don't know if somebody ever has made a "guide" for localization. I think
> the best approach depends on the quantity of objects of your stacks and
> languages you want to offer. From just copying the cards for each language
> and hard code
I don't know if somebody ever has made a "guide" for localization. I think
the best approach depends on the quantity of objects of your stacks and
languages you want to offer. From just copying the cards for each language
and hard code the language to a sophisticated database with i
Where do I find guide how to localize LiveCode stacks.
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Thanks for all the answers.
In my case it is impossible to make one different app per language.
I will certainly look for the approach of not having localizable elements in
the splash screen and I will better show these elements in the first card, as a
transition from a "neutral" splash screen.
On 4/24/13 1:12 AM, Mark Wilcox wrote:
If you're building a native iOS app the splash screen can be
localised just like any other image and the system will pick the
right one to display for you whilst it's loading your app. Sounds
like a small feature request for LiveCode. I'll see how tricky it
Colin Holgate wrote:
>> Did it end up being a single app store submission, or two?
Just one submission, only available in UK and France with localizations for
each.
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Did it end up being a single app store submission, or two?
l
On Apr 24, 2013, at 8:40 AM, Mark Wilcox wrote:
>
> >The case I worked with made perfect sense - it was only in two languages and
> >it was actually one company that had completely different branding and
> >colour scheme in the diffe
Colin Holgate wrote:
>> Although you can set different splash screens for different languages in
>> Xcode, that need not mean that an app published with English as its language
>> will have the other language screens inside of it.
Yes, using the "default.png" launch image as a splash screen
Although you can set different splash screens for different languages in Xcode,
that need not mean that an app published with English as its language will have
the other language screens inside of it.
This article by Apple:
http://goo.gl/oGj6U
shows how their approach is to not have text in th
If you're building a native iOS app the splash screen can be localised just
like any other image and the system will pick the right one to display for you
whilst it's loading your app. Sounds like a small feature request for LiveCode.
I'll see how tricky it is to add once the IDE is open to cont
Only by submitting three different apps. Those splash screens show before your
app is open. They also only appear very briefly. So, you could have a black
splash screen, or a generic image, then switch to the screen with the logos in
it after your app has started to open.
On Apr 23, 2013, at 6
I don't believe there's any option to choose from multiple splash screens
at startup. You could forego using the built-in splash screens and create
your own using an empty first card, showing the appropriate image for each
language. Depending on the design of the splash, you might be able to use
Hi,
I am making an iPhone app whose contents are in 3 languages (English, Spanish,
Portuguese).
When the app is opened (on preOpenStack), I detect the user language and then I
show all the texts in that language.
Now I have a problem with the splash screens, because the idea is to use a
pictur
On Apr 6, 2012, at 1:40 AM, Sergio Schvarstein wrote:
> Great !
>
> Thanks Kee and thanks Matthias. :-)
>
> I've added the two empty folders via the standalone settings and it worked.
> Now the binary localization is set to ("en","es") so let
Great !
Thanks Kee and thanks Matthias. :-)
I've added the two empty folders via the standalone settings and it worked. Now
the binary localization is set to ("en","es") so let's see if in the iTunes
info it appears as "English, Spanish".
Just a lit
php?f=49&t=10365&p=47794&hilit=default+settings+change#p47794
Georges
> Hi,
> I've just submitted an iOS app to the AppStore and I can see in the Binary
> Details section that the app localization is set to "English".
> My app is bilingual, in Spanish and Eng
:59 AM, Sergio Schvarstein wrote:
> Hi Monte,
>
> Thanks for your quick answer and I agree it must be an option in the
> standalone settings.
>
> I really cannot understand your suggestion and please excuse me for my
> ignorance.
>
> What is an .lproj folder ? Can
Hi Monte,
Thanks for your quick answer and I agree it must be an option in the standalone
settings.
I really cannot understand your suggestion and please excuse me for my
ignorance.
What is an .lproj folder ? Can you give me some more details ?
Can I get a binary with both localization
o the AppStore and I can see in the Binary
> Details section that the app localization is set to "English".
>
> My app is bilingual, in Spanish and English and I need these information to
> be showed correctly in iTunes.
>
> I've been searching in the LiveCode do
AppStore and I can see in the Binary
> Details section that the app localization is set to "English".
>
> My app is bilingual, in Spanish and English and I need these information to
> be showed correctly in iTunes.
>
> I've been searching in the LiveCode documen
Hi,
I've just submitted an iOS app to the AppStore and I can see in the Binary
Details section that the app localization is set to "English".
My app is bilingual, in Spanish and English and I need these information to be
showed correctly in iTunes.
I've been searc
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