No I don’t, because you’re not given the opportunity to do so. I also don’t
understand the storyboard idea at all - there are or were some very precise
guidelines about splash screens in the Apple documentation (App Store Connect
Help). There were certain key sizes and the system was willing to
Hello Graham,
In the Standalone Applications Settings do you have it set to build for iPad as
well as iPhone? I’m not at all experienced with the new splash options or how
the setting work together… just an idea.
--
Scott
> On May 22, 2020, at 1:25 PM, Graham Samuel via use-livecode
> wrote:
My x3 splash is already smaller than the largest real requirement for an
iPhone, 1242 x 2688. Mine is only 2048 x 2732. So you could argue that my x3
splash should be even larger than I’ve supplied.
I don’t see why the system doesn’t pick the smallest size that will fit - so
for my iPhone XS fo
I had the same problem when creating storyboards: the icon was too big. My app
was portrait so I could tell the dimensions were backwards, but when using the
the recommended sizes the logo ran off the edges. Placing the 1x version in the
2x slot (and the 2x in the 3x slot) seemed to make things
*>LC 9.6.0 rc1 reported that I hadn’t provided a portrait splash screen
for iPad*
Yes, this is a bug in LC 9.6 RC-1, which is fixed in LC 9.6 RC-2.
*>and the Simulator showed the splash screen too large for the screen
of the device *
Hmm, then I would expect the splash to show too large
I did that, so fine, but noticed two issues: when making the standalone LC
9.6.0 rc1 reported that I hadn’t provided a portrait splash screen for iPad,
when in fact there is no way of doing so since the storyboard change; and the
Simulator showed the splash screen too large for the screen of the
Just realised that the image sizes I suggested are for landscape, so if
your app uses portrait, just swap the width with the height.
On Sun, 17 May 2020 at 21:35, Colin Holgate via use-livecode <
use-livecode@lists.runrev.com> wrote:
> What I’ve done for a while is to use a flat color that is t
What I’ve done for a while is to use a flat color that is the average of the
colors in the actual title screen. The splash screen is not around for very
long, and with there being lots of different sizes required, a detailed splash
screen could possibly take up 50 MB of app side, for the sake of
Hello Graham,
The new storyboard mechanism has some restrictions as it is (we might
enhance it in the future)
For example it is no longer possible to have an exact (pixel) matching of
the splash screen and the first card of the stack as it appears on the
device
So the best suggestion now is to u
This is not to answer my own question, but to emphasise the apparent difficulty
of getting this aspect of creating an iOS app right just by using just LC and a
reasonable graphics editor on a Mac. It means to me that a lot of careful
instructions need to be provided by somebody in the LC univers
I see that the iOS Standalone Settings have changed in this version, no doubt
to accommodate Apple’s new rules. One is required to provide six images as
“Launch Images” under the “Splash” tab. It seems that there’s an image, a 2x
image and a 3x image, and then another three for dark mode.
There
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