This is not to answer my own question, but to emphasise the apparent difficulty 
of getting this aspect of creating an iOS app right just by using just LC and a 
reasonable graphics editor on a Mac. It means to me that a lot of careful 
instructions need to be provided by somebody in the LC universe, since the 
policy (I sincerely hope!) is to get LC developers to avoid getting deep into 
XCode. I found this, which frankly scares me.

https://wiki.starling-framework.org/manual/ios_launch_images

 Can anyone help me to a less nerdy way of getting this right? I don’t even 
know what a storyboard is!

Graham

> On 16 May 2020, at 00:40, Graham Samuel via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I see that the iOS Standalone Settings have changed in this version, no doubt 
> to accommodate Apple’s new rules. One is required to provide six images as 
> “Launch Images” under the “Splash” tab. It seems that there’s an image, a 2x 
> image and a 3x image, and then another three for dark mode.
> 
> There is no tooltip to suggest how large these images should be - in previous 
> versions they had to be tailored to different device screen sizes. Now it 
> seems anything goes, or does it?
> 
> Can anyone explain what the dimensions of these images are supposed to be? 
> Does “2x” just mean twice the original size in each direction or what? Can’t 
> see anything in the release notes, but maybe I wasn’t paying attention.
> 
> Graham
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