Re: Galactic Gaunlet

2011-10-17 Thread tbodine
e.com/Galactic-Gaunlet-tp3907504p3913142.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription prefer

Re: Galactic Gaunlet

2011-10-17 Thread James Hurley
ut nothing about the compositor. I've been playing with a stack to compare some of these effect. See "Simple Motion: in User Samples. Jim > > -- > > Message: 11 > Date: Sat, 15 Oct 2011 16:13:24 -0500 > From: Geoff Canyon Rev > To: H

Re: Galactic Gaunlet

2011-10-15 Thread Geoff Canyon Rev
quot;mousestate"]] /2 to sMomentum This makes the rocket sink/rise more slowly. gc On Sat, Oct 15, 2011 at 9:32 AM, John Dixon wrote: > > Look in the scripts of the cards and of the stack ...:-) > >> Subject: Galactic Gaunlet >> From: jhurley0...@sbcglobal.net >> D

RE: Galactic Gaunlet

2011-10-15 Thread John Dixon
Look in the scripts of the cards and of the stack ...:-) > Subject: Galactic Gaunlet > From: jhurley0...@sbcglobal.net > Date: Sat, 15 Oct 2011 07:21:05 -0700 > To: use-livecode@lists.runrev.com > > I confess I have been able to get past the first millisecond of this game,

Galactic Gaunlet

2011-10-15 Thread James Hurley
I confess I have been able to get past the first millisecond of this game, but does anyone know where the code that runs this game is stored? I can't find anything beyond a few lines of code in the Application Browser. Jim Hurley ___ use-livecode maili