Thanks Geoff. I'm up to 4 milliseconds now. A good part of my problem was that I didn't get the iconic messages for up and down control. Dah.
I was looking for references to some of the new graphic features introduced in 5.0. I did find the layermode set to "dynamic" , but nothing about the compositor. I've been playing with a stack to compare some of these effect. See "Simple Motion: in User Samples. Jim > > ------------------------------ > > Message: 11 > Date: Sat, 15 Oct 2011 16:13:24 -0500 > From: Geoff Canyon Rev <gcanyon+...@gmail.com> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Re: Galactic Gaunlet > Message-ID: > <cakclktohw06mc592fmrbg6+1q6zybdv8yofr7dzty5hdjhe...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > Be sure to check the code in the different cards in the stack. > > As far as playing goes, I found the game much more playable/enjoyable > if I changed a line in the function rocketMoveY: > > from: > > add sClickData[sClickData["mousestate"]] to sMomentum > > to: > > add sClickData[sClickData["mousestate"]] /2 to sMomentum > > This makes the rocket sink/rise more slowly. > > gc > > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode