Re: Features and shortcomings of html5

2018-02-21 Thread J. Landman Gay via use-livecode
Thanks for the links, I'll keep them. The inability to use a mobile browser is a deal-breaker. That's exactly what I needed to know to decide the path forward, it's a significant limitation. On 2/20/18 11:16 PM, hh via use-livecode wrote: The laoding delay is very much dependent on how you con

Re: Features and shortcomings of html5

2018-02-20 Thread hh via use-livecode
So, here is one thing you have to keep in mind: The same-origin-policy for networking. http://hyperhh.de/html5/testFetch-9.0.0-dp-7X.html works with loading images but this one fails: http://hyperhh.org/html5/testFetch-9.0.0-dp-7X.html There is no other difference but using .org instead of .

Re: Features and shortcomings of html5

2018-02-20 Thread hh via use-livecode
The laoding delay is very much dependent on how you configure your server. If the server is optimized I have here with Safari < 9 secs for the first load and < 3 secs for a reload, using the server of the first link below. The standalones mentioned are here [EU] http://hyperhh.org/html5/index-

Re: Features and shortcomings of html5

2018-02-20 Thread Terry Judd via use-livecode
Yeah, you are still in for a bit of a wait for the initial load to complete but that doesn't seem to have deterred my users yet (they were pre-warned about the delay), even those who were accessing the sims from outside the university network. Not sure that I'd want to attempt to deliver it over

Re: Features and shortcomings of html5

2018-02-20 Thread J. Landman Gay via use-livecode
Thanks Terry, that's helpful. I get the feeling that we can do almost anything internal to LC's engine, but things that require a call out to the OS are harder. I did a quick conversion of a simple stack way back when HTML5 was first released and got pretty good results, but the load time was

Re: Features and shortcomings of html5

2018-02-20 Thread J. Landman Gay via use-livecode
On 2/20/18 8:09 PM, hh via use-livecode wrote: What examples if not mine (and the few I link to) did you see? Would be very glad to know some more. I found some by Bernd in the forums that demonstrated a few different techniques. So you didn't even try the basic ones for that. I tried a

Re: Features and shortcomings of html5

2018-02-20 Thread Terry Judd via use-livecode
I've converted a couple of interactive simulations to HTML5 and they worked and performed surprisingly well (once I'd removed and coded around a few wait statements). Multiple cards are fine but I haven't tried switching between stacks. Text display isn't that great out of the box but that shoul

Re: Features and shortcomings of html5

2018-02-20 Thread hh via use-livecode
Forgot to say: There are a LOT of improvements in the HTML5 standalone builder from LC 8.0.2 to 9.0.0-dp10. It is especially Ian who does a good job in that field. But it is also a lot of work to recompile older standalones and to remove work arounds that are no longer needed. Probably

Re: Features and shortcomings of html5

2018-02-20 Thread hh via use-livecode
> JLG wrote: > The examples I've seen are mostly basic, usually just a one-card stack with > image > or graphic manipulations. What examples if not mine (and the few I link to) did you see? Would be very glad to know some more. > The stack I will be working with will require many cards, naviga

Features and shortcomings of html5

2018-02-20 Thread J. Landman Gay via use-livecode
I've been asked if I can convert a stack to HTML5, which I haven't worked with yet. I'd like to know, in general, what can be done and what can't. What are the limitations? The examples I've seen are mostly basic, usually just a one-card stack with image or graphic manipulations. I'm also awar