Thanks for the links, I'll keep them. The inability to use a mobile
browser is a deal-breaker. That's exactly what I needed to know to
decide the path forward, it's a significant limitation.
On 2/20/18 11:16 PM, hh via use-livecode wrote:
The laoding delay is very much dependent on how you con
So, here is one thing you have to keep in mind:
The same-origin-policy for networking.
http://hyperhh.de/html5/testFetch-9.0.0-dp-7X.html
works with loading images but this one fails:
http://hyperhh.org/html5/testFetch-9.0.0-dp-7X.html
There is no other difference but using .org instead of .
The laoding delay is very much dependent on how you configure your
server. If the server is optimized I have here with Safari < 9 secs
for the first load and < 3 secs for a reload, using the server of the
first link below.
The standalones mentioned are here [EU]
http://hyperhh.org/html5/index-
Yeah, you are still in for a bit of a wait for the initial load to complete but
that doesn't seem to have deterred my users yet (they were pre-warned about the
delay), even those who were accessing the sims from outside the university
network. Not sure that I'd want to attempt to deliver it over
Thanks Terry, that's helpful. I get the feeling that we can do almost
anything internal to LC's engine, but things that require a call out to
the OS are harder.
I did a quick conversion of a simple stack way back when HTML5 was first
released and got pretty good results, but the load time was
On 2/20/18 8:09 PM, hh via use-livecode wrote:
What examples if not mine (and the few I link to) did you see? Would be very
glad to know
some more.
I found some by Bernd in the forums that demonstrated a few different
techniques.
So you didn't even try the basic ones for that.
I tried a
I've converted a couple of interactive simulations to HTML5 and they worked and
performed surprisingly well (once I'd removed and coded around a few wait
statements). Multiple cards are fine but I haven't tried switching between
stacks. Text display isn't that great out of the box but that shoul
Forgot to say:
There are a LOT of improvements in the HTML5 standalone builder from
LC 8.0.2 to 9.0.0-dp10.
It is especially Ian who does a good job in that field.
But it is also a lot of work to recompile older standalones and to
remove work arounds that are no longer needed.
Probably
> JLG wrote:
> The examples I've seen are mostly basic, usually just a one-card stack with
> image
> or graphic manipulations.
What examples if not mine (and the few I link to) did you see? Would be very
glad to know
some more.
> The stack I will be working with will require many cards, naviga
I've been asked if I can convert a stack to HTML5, which I haven't
worked with yet. I'd like to know, in general, what can be done and what
can't. What are the limitations?
The examples I've seen are mostly basic, usually just a one-card stack
with image or graphic manipulations. I'm also awar
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